From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxVehicleUtilControl_8h.html | 91 ++++++++++++++++++++++ 1 file changed, 91 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h.html new file mode 100644 index 00000000..02af25cf --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h.html @@ -0,0 +1,91 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleUtilControl.h File Reference + + + + + + + +
+

PxVehicleUtilControl.h File Reference

#include "vehicle/PxVehicleSDK.h"
+#include "vehicle/PxVehicleDrive4W.h"
+#include "vehicle/PxVehicleDriveNW.h"
+#include "vehicle/PxVehicleDriveTank.h"
+ +

+

+Include dependency graph for PxVehicleUtilControl.h:
+
+

+ +vehicle/PxVehicleSDK.hvehicle/PxVehicleDrive4W.hvehicle/PxVehicleDriveNW.hvehicle/PxVehicleDriveTank.hfoundation/Px.hcommon/PxTypeInfo.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hcommon/PxPhysXCommonConfig.hvehicle/PxVehicleDrive.hvehicle/PxVehicleWheels.hvehicle/PxVehicleComponents.hvehicle/PxVehicleShaders.hcommon/PxBase.hPxRigidDynamic.hfoundation/PxMemory.hfoundation/PxVec3.hcommon/PxCoreUtilityTypes.hfoundation/PxIntrinsics.hfoundation/PxMath.hfoundation/PxAssert.hPxSerialFramework.hPxCollection.hfoundation/PxFlags.hPxRigidBody.hPxRigidActor.hPxForceMode.hPxActor.hPxShape.hPxPhysXConfig.hfoundation/PxBounds3.hPxClient.hfoundation/PxTransform.hfoundation/PxMat33.hgeometry/PxGeometry.hgeometry/PxGeometryHelpers.hPxBoxGeometry.hPxSphereGeometry.hPxCapsuleGeometry.hPxPlaneGeometry.hPxConvexMeshGeometry.h +
+ +

+

+This graph shows which files directly or indirectly include this file:
+
+

+ +PxPhysicsAPI.h +
+ +

+Go to the source code of this file. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Classes

struct  PxVehicleKeySmoothingData
 Used to produce smooth vehicle driving control values from key inputs. More...
struct  PxVehiclePadSmoothingData
 Used to produce smooth analog vehicle control values from analog inputs. More...
class  PxVehicleDrive4WRawInputData
 Used to produce smooth vehicle driving control values from analog and digital inputs. More...
class  PxVehicleDriveNWRawInputData
 Used to produce smooth vehicle driving control values from analog and digital inputs. More...
class  PxVehicleDriveTankRawInputData
 Used to produce smooth analog tank control values from analog and digital inputs. More...

Functions

 PX_COMPILE_TIME_ASSERT (0==(sizeof(PxVehicleChassisData)&0x0f))
void PxVehicleDrive4WSmoothDigitalRawInputsAndSetAnalogInputs (const PxVehicleKeySmoothingData &keySmoothing, const PxFixedSizeLookupTable< 8 > &steerVsForwardSpeedTable, const PxVehicleDrive4WRawInputData &rawInputData, const PxReal timestep, const bool isVehicleInAir, PxVehicleDrive4W &focusVehicle)
 Used to smooth and set analog vehicle control values (accel,brake,handbrake,steer) from digital inputs (keyboard). Also used to set boolean gearup, geardown values.
void PxVehicleDrive4WSmoothAnalogRawInputsAndSetAnalogInputs (const PxVehiclePadSmoothingData &padSmoothing, const PxFixedSizeLookupTable< 8 > &steerVsForwardSpeedTable, const PxVehicleDrive4WRawInputData &rawInputData, const PxReal timestep, const bool isVehicleInAir, PxVehicleDrive4W &focusVehicle)
 Used to smooth and set analog vehicle control values from analog inputs (gamepad). Also used to set boolean gearup, geardown values.
void PxVehicleDriveNWSmoothDigitalRawInputsAndSetAnalogInputs (const PxVehicleKeySmoothingData &keySmoothing, const PxFixedSizeLookupTable< 8 > &steerVsForwardSpeedTable, const PxVehicleDriveNWRawInputData &rawInputData, const PxReal timestep, const bool isVehicleInAir, PxVehicleDriveNW &focusVehicle)
 Used to smooth and set analog vehicle control values (accel,brake,handbrake,steer) from digital inputs (keyboard). Also used to set boolean gearup, geardown values.
void PxVehicleDriveNWSmoothAnalogRawInputsAndSetAnalogInputs (const PxVehiclePadSmoothingData &padSmoothing, const PxFixedSizeLookupTable< 8 > &steerVsForwardSpeedTable, const PxVehicleDriveNWRawInputData &rawInputData, const PxReal timestep, const bool isVehicleInAir, PxVehicleDriveNW &focusVehicle)
 Used to smooth and set analog vehicle control values from analog inputs (gamepad). Also used to set boolean gearup, geardown values.
void PxVehicleDriveTankSmoothDigitalRawInputsAndSetAnalogInputs (const PxVehicleKeySmoothingData &keySmoothing, const PxVehicleDriveTankRawInputData &rawInputData, const PxReal timestep, PxVehicleDriveTank &focusVehicle)
 Used to smooth and set analog tank control values from digital inputs (keyboard). Also used to set boolean gearup, geardown values.
void PxVehicleDriveTankSmoothAnalogRawInputsAndSetAnalogInputs (const PxVehiclePadSmoothingData &padSmoothing, const PxVehicleDriveTankRawInputData &rawInputData, const PxReal timestep, PxVehicleDriveTank &focusVehicle)
 Used to smooth and set analog tank control values from analog inputs (gamepad). Also used to set boolean gearup, geardown values.
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