From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxVehicleShaders_8h-source.html | 80 ++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html new file mode 100644 index 00000000..d2f9d368 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html @@ -0,0 +1,80 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleShaders.h Source File + + + + + + + +

PxVehicleShaders.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 #ifndef PX_VEHICLE_SHADERS_H
+00031 #define PX_VEHICLE_SHADERS_H
+00032 
+00036 #include "foundation/PxSimpleTypes.h"
+00037 
+00038 #if !PX_DOXYGEN
+00039 namespace physx
+00040 {
+00041 #endif
+00042 
+00064 typedef void (*PxVehicleComputeTireForce)
+00065 (const void* shaderData, 
+00066  const PxF32 tireFriction,
+00067  const PxF32 longSlip, const PxF32 latSlip, const PxF32 camber,
+00068  const PxF32 wheelOmega, const PxF32 wheelRadius, const PxF32 recipWheelRadius,
+00069  const PxF32 restTireLoad, const PxF32 normalisedTireLoad, const PxF32 tireLoad,
+00070  const PxF32 gravity, const PxF32 recipGravity,
+00071  PxF32& wheelTorque, PxF32& tireLongForceMag, PxF32& tireLatForceMag, PxF32& tireAlignMoment);
+00072 
+00073 
+00074 #if !PX_DOXYGEN
+00075 } // namespace physx
+00076 #endif
+00077 
+00079 #endif //PX_VEHICLE_SHADERS_H
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3