From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxVehicleComponents_8h.html | 89 ++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h.html new file mode 100644 index 00000000..d9214568 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h.html @@ -0,0 +1,89 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleComponents.h File Reference + + + + + + + +
+

PxVehicleComponents.h File Reference

#include "foundation/PxMemory.h"
+#include "foundation/PxVec3.h"
+#include "common/PxCoreUtilityTypes.h"
+#include "PxVehicleSDK.h"
+#include "common/PxTypeInfo.h"
+ +

+

+Include dependency graph for PxVehicleComponents.h:
+
+

+ +foundation/PxMemory.hfoundation/PxVec3.hcommon/PxCoreUtilityTypes.hPxVehicleSDK.hcommon/PxTypeInfo.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxIntrinsics.hfoundation/PxPreprocessor.hfoundation/PxMath.hfoundation/PxAssert.hcommon/PxPhysXCommonConfig.h +
+ +

+

+This graph shows which files directly or indirectly include this file:
+
+

+ +PxPhysicsAPI.hPxVehicleDrive.hPxVehicleDrive4W.hPxVehicleDriveTank.hPxVehicleDriveNW.hPxVehicleWheels.hPxVehicleNoDrive.hPxVehicleUtilControl.h +
+ +

+Go to the source code of this file. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Classes

class  PxVehicleChassisData
class  PxVehicleEngineData
class  PxVehicleGearsData
class  PxVehicleAutoBoxData
class  PxVehicleDifferential4WData
class  PxVehicleDifferentialNWData
class  PxVehicleAckermannGeometryData
struct  PxVehicleClutchAccuracyMode
 Choose between a potentially more expensive but more accurate solution to the clutch model or a potentially cheaper but less accurate solution. More...
class  PxVehicleClutchData
class  PxVehicleTireLoadFilterData
 Tire load variation can be strongly dependent on the time-step so it is a good idea to filter it to give less jerky handling behavior. More...
class  PxVehicleWheelData
class  PxVehicleSuspensionData
class  PxVehicleAntiRollBarData
class  PxVehicleTireData

Functions

 PX_COMPILE_TIME_ASSERT (0==(sizeof(PxVehicleChassisData)&0x0f))
+

+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3