From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/PxTriangleMeshExt_8h-source.html | 129 +++++++++++++++++++++ 1 file changed, 129 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html new file mode 100644 index 00000000..533eaa19 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html @@ -0,0 +1,129 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMeshExt.h Source File + + + + + + + +

PxTriangleMeshExt.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
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+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_EXTENSIONS_TRIANGLE_MESH_H
+00032 #define PX_PHYSICS_EXTENSIONS_TRIANGLE_MESH_H
+00033 
+00037 #include "PxPhysXConfig.h"
+00038 #include "common/PxPhysXCommonConfig.h"
+00039 
+00040 #if !PX_DOXYGEN
+00041 namespace physx
+00042 {
+00043 #endif
+00044 
+00045 class PxGeometry;
+00046 class PxTriangleMeshGeometry;
+00047 class PxHeightFieldGeometry;
+00048 
+00061     class PxMeshOverlapUtil
+00062     {
+00063         public:
+00064                                         PxMeshOverlapUtil();
+00065                                         ~PxMeshOverlapUtil();
+00077                         PxU32           findOverlap(const PxGeometry& geom, const PxTransform& geomPose, const PxTriangleMeshGeometry& meshGeom, const PxTransform& meshPose);
+00078 
+00090                         PxU32           findOverlap(const PxGeometry& geom, const PxTransform& geomPose, const PxHeightFieldGeometry& hfGeom, const PxTransform& hfPose);
+00091 
+00096         PX_FORCE_INLINE const PxU32*    getResults()    const   { return mResultsMemory;    }
+00097 
+00102         PX_FORCE_INLINE PxU32           getNbResults()  const   { return mNbResults;        }
+00103 
+00104         private:
+00105                         PxU32*          mResultsMemory;
+00106                         PxU32           mResults[256];
+00107                         PxU32           mNbResults;
+00108                         PxU32           mMaxNbResults;
+00109     };
+00110 
+00136     PX_DEPRECATED   PxVec3 PxComputeMeshPenetration(PxU32 maxIter, 
+00137                                                     const PxGeometry& geom, 
+00138                                                     const PxTransform& geomPose, 
+00139                                                     const PxTriangleMeshGeometry& meshGeom, 
+00140                                                     const PxTransform& meshPose, PxU32& nb);
+00141 
+00142 
+00170     bool PxComputeTriangleMeshPenetration(PxVec3& direction, 
+00171                                           PxReal& depth,
+00172                                           const PxGeometry& geom, 
+00173                                           const PxTransform& geomPose, 
+00174                                           const PxTriangleMeshGeometry& meshGeom, 
+00175                                           const PxTransform& meshPose, 
+00176                                           PxU32 maxIter,
+00177                                           PxU32* usedIter = NULL);
+00178 
+00204     PX_DEPRECATED   PxVec3 PxComputeHeightFieldPenetration(PxU32 maxIter, 
+00205                                                            const PxGeometry& geom, 
+00206                                                            const PxTransform& geomPose, 
+00207                                                            const PxHeightFieldGeometry& heightFieldGeom, 
+00208                                                            const PxTransform& heightFieldPose, 
+00209                                                            PxU32& nb);
+00210 
+00211 
+00239     bool PxComputeHeightFieldPenetration(PxVec3& direction, 
+00240                                          PxReal& depth,
+00241                                          const PxGeometry& geom, 
+00242                                          const PxTransform& geomPose, 
+00243                                          const PxHeightFieldGeometry& heightFieldGeom, 
+00244                                          const PxTransform& heightFieldPose,
+00245                                          PxU32 maxIter, 
+00246                                          PxU32* usedIter = NULL);
+00247 
+00248 #if !PX_DOXYGEN
+00249 } // namespace physx
+00250 #endif
+00251 
+00253 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3