From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_EXTENSIONS_TRIANGLE_MESH_H +00032 #define PX_PHYSICS_EXTENSIONS_TRIANGLE_MESH_H +00033 +00037 #include "PxPhysXConfig.h" +00038 #include "common/PxPhysXCommonConfig.h" +00039 +00040 #if !PX_DOXYGEN +00041 namespace physx +00042 { +00043 #endif +00044 +00045 class PxGeometry; +00046 class PxTriangleMeshGeometry; +00047 class PxHeightFieldGeometry; +00048 +00061 class PxMeshOverlapUtil +00062 { +00063 public: +00064 PxMeshOverlapUtil(); +00065 ~PxMeshOverlapUtil(); +00077 PxU32 findOverlap(const PxGeometry& geom, const PxTransform& geomPose, const PxTriangleMeshGeometry& meshGeom, const PxTransform& meshPose); +00078 +00090 PxU32 findOverlap(const PxGeometry& geom, const PxTransform& geomPose, const PxHeightFieldGeometry& hfGeom, const PxTransform& hfPose); +00091 +00096 PX_FORCE_INLINE const PxU32* getResults() const { return mResultsMemory; } +00097 +00102 PX_FORCE_INLINE PxU32 getNbResults() const { return mNbResults; } +00103 +00104 private: +00105 PxU32* mResultsMemory; +00106 PxU32 mResults[256]; +00107 PxU32 mNbResults; +00108 PxU32 mMaxNbResults; +00109 }; +00110 +00136 PX_DEPRECATED PxVec3 PxComputeMeshPenetration(PxU32 maxIter, +00137 const PxGeometry& geom, +00138 const PxTransform& geomPose, +00139 const PxTriangleMeshGeometry& meshGeom, +00140 const PxTransform& meshPose, PxU32& nb); +00141 +00142 +00170 bool PxComputeTriangleMeshPenetration(PxVec3& direction, +00171 PxReal& depth, +00172 const PxGeometry& geom, +00173 const PxTransform& geomPose, +00174 const PxTriangleMeshGeometry& meshGeom, +00175 const PxTransform& meshPose, +00176 PxU32 maxIter, +00177 PxU32* usedIter = NULL); +00178 +00204 PX_DEPRECATED PxVec3 PxComputeHeightFieldPenetration(PxU32 maxIter, +00205 const PxGeometry& geom, +00206 const PxTransform& geomPose, +00207 const PxHeightFieldGeometry& heightFieldGeom, +00208 const PxTransform& heightFieldPose, +00209 PxU32& nb); +00210 +00211 +00239 bool PxComputeHeightFieldPenetration(PxVec3& direction, +00240 PxReal& depth, +00241 const PxGeometry& geom, +00242 const PxTransform& geomPose, +00243 const PxHeightFieldGeometry& heightFieldGeom, +00244 const PxTransform& heightFieldPose, +00245 PxU32 maxIter, +00246 PxU32* usedIter = NULL); +00247 +00248 #if !PX_DOXYGEN +00249 } // namespace physx +00250 #endif +00251 +00253 #endif +