From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/PxTriangleMeshDesc_8h-source.html | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html new file mode 100644 index 00000000..5220cdb4 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html @@ -0,0 +1,107 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMeshDesc.h Source File + + + + + + + +

PxTriangleMeshDesc.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_COLLISION_NXTRIANGLEMESHDESC
+00032 #define PX_COLLISION_NXTRIANGLEMESHDESC
+00033 
+00037 #include "PxPhysXConfig.h"
+00038 #include "geometry/PxSimpleTriangleMesh.h"
+00039 
+00040 #if !PX_DOXYGEN
+00041 namespace physx
+00042 {
+00043 #endif
+00044 
+00054 class PxTriangleMeshDesc : public PxSimpleTriangleMesh
+00055 {
+00056 public:
+00057 
+00074     PxTypedStridedData<PxMaterialTableIndex> materialIndices;
+00075 
+00079     PX_INLINE PxTriangleMeshDesc(); 
+00080 
+00084     PX_INLINE void setToDefault();
+00085 
+00090     PX_INLINE bool isValid() const;
+00091 };
+00092 
+00093 PX_INLINE PxTriangleMeshDesc::PxTriangleMeshDesc()  //constructor sets to default
+00094 {
+00095     PxSimpleTriangleMesh::setToDefault();   
+00096 }
+00097 
+00098 PX_INLINE void PxTriangleMeshDesc::setToDefault()
+00099 {
+00100     *this = PxTriangleMeshDesc();
+00101 }
+00102 
+00103 PX_INLINE bool PxTriangleMeshDesc::isValid() const
+00104 {
+00105     if(points.count < 3)    //at least 1 trig's worth of points
+00106         return false;
+00107     if ((!triangles.data) && (points.count%3))      // Non-indexed mesh => we must ensure the geometry defines an implicit number of triangles // i.e. numVertices can't be divided by 3
+00108         return false;
+00109     //add more validity checks here
+00110     if (materialIndices.data && materialIndices.stride < sizeof(PxMaterialTableIndex))
+00111         return false;
+00112     return PxSimpleTriangleMesh::isValid();
+00113 }
+00114 
+00115 #if !PX_DOXYGEN
+00116 } // namespace physx
+00117 #endif
+00118 
+00120 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3