From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxTransform_8h-source.html | 204 +++++++++++++++++++++ 1 file changed, 204 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html new file mode 100644 index 00000000..55091161 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html @@ -0,0 +1,204 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTransform.h Source File + + + + + + + +

PxTransform.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
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+00004 // Notice
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+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
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+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+00029 
+00030 #ifndef PXFOUNDATION_PXTRANSFORM_H
+00031 #define PXFOUNDATION_PXTRANSFORM_H
+00032 
+00036 #include "foundation/PxQuat.h"
+00037 #include "foundation/PxPlane.h"
+00038 
+00039 #if !PX_DOXYGEN
+00040 namespace physx
+00041 {
+00042 #endif
+00043 
+00048 class PxTransform
+00049 {
+00050   public:
+00051     PxQuat q;
+00052     PxVec3 p;
+00053 
+00054     PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform()
+00055     {
+00056     }
+00057 
+00058     PX_CUDA_CALLABLE PX_FORCE_INLINE explicit PxTransform(const PxVec3& position) : q(PxIdentity), p(position)
+00059     {
+00060     }
+00061 
+00062     PX_CUDA_CALLABLE PX_FORCE_INLINE explicit PxTransform(PxIDENTITY r) : q(PxIdentity), p(PxZero)
+00063     {
+00064         PX_UNUSED(r);
+00065     }
+00066 
+00067     PX_CUDA_CALLABLE PX_FORCE_INLINE explicit PxTransform(const PxQuat& orientation) : q(orientation), p(0)
+00068     {
+00069         PX_ASSERT(orientation.isSane());
+00070     }
+00071 
+00072     PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform(float x, float y, float z, PxQuat aQ = PxQuat(PxIdentity))
+00073     : q(aQ), p(x, y, z)
+00074     {
+00075     }
+00076 
+00077     PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform(const PxVec3& p0, const PxQuat& q0) : q(q0), p(p0)
+00078     {
+00079         PX_ASSERT(q0.isSane());
+00080     }
+00081 
+00082     PX_CUDA_CALLABLE PX_FORCE_INLINE explicit PxTransform(const PxMat44& m); // defined in PxMat44.h
+00083 
+00087     PX_CUDA_CALLABLE PX_INLINE bool operator==(const PxTransform& t) const
+00088     {
+00089         return p == t.p && q == t.q;
+00090     }
+00091 
+00092     PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform operator*(const PxTransform& x) const
+00093     {
+00094         PX_ASSERT(x.isSane());
+00095         return transform(x);
+00096     }
+00097 
+00099     PX_CUDA_CALLABLE PX_INLINE PxTransform& operator*=(PxTransform& other)
+00100     {
+00101         *this = *this * other;
+00102         return *this;
+00103     }
+00104 
+00105     PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform getInverse() const
+00106     {
+00107         PX_ASSERT(isFinite());
+00108         return PxTransform(q.rotateInv(-p), q.getConjugate());
+00109     }
+00110 
+00111     PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 transform(const PxVec3& input) const
+00112     {
+00113         PX_ASSERT(isFinite());
+00114         return q.rotate(input) + p;
+00115     }
+00116 
+00117     PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 transformInv(const PxVec3& input) const
+00118     {
+00119         PX_ASSERT(isFinite());
+00120         return q.rotateInv(input - p);
+00121     }
+00122 
+00123     PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 rotate(const PxVec3& input) const
+00124     {
+00125         PX_ASSERT(isFinite());
+00126         return q.rotate(input);
+00127     }
+00128 
+00129     PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 rotateInv(const PxVec3& input) const
+00130     {
+00131         PX_ASSERT(isFinite());
+00132         return q.rotateInv(input);
+00133     }
+00134 
+00136     PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform transform(const PxTransform& src) const
+00137     {
+00138         PX_ASSERT(src.isSane());
+00139         PX_ASSERT(isSane());
+00140         // src = [srct, srcr] -> [r*srct + t, r*srcr]
+00141         return PxTransform(q.rotate(src.p) + p, q * src.q);
+00142     }
+00143 
+00148     PX_CUDA_CALLABLE bool isValid() const
+00149     {
+00150         return p.isFinite() && q.isFinite() && q.isUnit();
+00151     }
+00152 
+00158     PX_CUDA_CALLABLE bool isSane() const
+00159     {
+00160         return isFinite() && q.isSane();
+00161     }
+00162 
+00166     PX_CUDA_CALLABLE PX_FORCE_INLINE bool isFinite() const
+00167     {
+00168         return p.isFinite() && q.isFinite();
+00169     }
+00170 
+00172     PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform transformInv(const PxTransform& src) const
+00173     {
+00174         PX_ASSERT(src.isSane());
+00175         PX_ASSERT(isFinite());
+00176         // src = [srct, srcr] -> [r^-1*(srct-t), r^-1*srcr]
+00177         PxQuat qinv = q.getConjugate();
+00178         return PxTransform(qinv.rotate(src.p - p), qinv * src.q);
+00179     }
+00180 
+00185     PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane transform(const PxPlane& plane) const
+00186     {
+00187         PxVec3 transformedNormal = rotate(plane.n);
+00188         return PxPlane(transformedNormal, plane.d - p.dot(transformedNormal));
+00189     }
+00190 
+00195     PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane inverseTransform(const PxPlane& plane) const
+00196     {
+00197         PxVec3 transformedNormal = rotateInv(plane.n);
+00198         return PxPlane(transformedNormal, plane.d + p.dot(plane.n));
+00199     }
+00200 
+00204     PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform getNormalized() const
+00205     {
+00206         return PxTransform(p, q.getNormalized());
+00207     }
+00208 };
+00209 
+00210 #if !PX_DOXYGEN
+00211 } // namespace physx
+00212 #endif
+00213 
+00215 #endif // #ifndef PXFOUNDATION_PXTRANSFORM_H
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3