From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxSpatialIndex_8h-source.html | 141 +++++++++++++++++++++ 1 file changed, 141 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html new file mode 100644 index 00000000..607b8809 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html @@ -0,0 +1,141 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSpatialIndex.h Source File + + + + + + + +

PxSpatialIndex.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+00018 // information or for any infringement of patents or other rights of third parties that may
+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_SPATIAL_INDEX
+00032 #define PX_PHYSICS_SPATIAL_INDEX
+00033 
+00036 #include "PxPhysXConfig.h"
+00037 #include "foundation/PxTransform.h"
+00038 #include "geometry/PxGeometry.h"
+00039 #include "PxQueryReport.h"
+00040 
+00041 #if !PX_DOXYGEN
+00042 namespace physx
+00043 {
+00044 #endif
+00045 
+00046 typedef PxU32 PxSpatialIndexItemId;
+00047 static const PxSpatialIndexItemId PX_SPATIAL_INDEX_INVALID_ITEM_ID = 0xffffffff;
+00048 
+00049 
+00050 class PX_DEPRECATED PxSpatialIndexItem
+00051 {
+00052 };
+00053 
+00061 struct PX_DEPRECATED PxSpatialOverlapCallback
+00062 {
+00063 
+00071     virtual PxAgain onHit(PxSpatialIndexItem& item) = 0;
+00072 
+00073     virtual ~PxSpatialOverlapCallback() {}
+00074 };
+00075 
+00083 struct PX_DEPRECATED PxSpatialLocationCallback
+00084 {
+00096     virtual PxAgain onHit(PxSpatialIndexItem& item, PxReal distance, PxReal& shrunkDistance) = 0;
+00097 
+00098     virtual ~PxSpatialLocationCallback() {}
+00099 };
+00100 
+00101 
+00102 
+00116 class PX_DEPRECATED PxSpatialIndex
+00117 {
+00118 public:
+00119 
+00120 
+00127     virtual PxSpatialIndexItemId    insert(PxSpatialIndexItem& item,
+00128                                            const PxBounds3& bounds)                         = 0;
+00129 
+00136     virtual void                    update(PxSpatialIndexItemId id,
+00137                                            const PxBounds3& bounds)                         = 0;
+00138 
+00144     virtual void                    remove(PxSpatialIndexItemId id)                         = 0;
+00145 
+00146 
+00153     virtual void                    overlap(const PxBounds3 &aabb,
+00154                                             PxSpatialOverlapCallback& callback) const   = 0;
+00155 
+00164     virtual void                    raycast(const PxVec3& origin, 
+00165                                             const PxVec3& unitDir, 
+00166                                             PxReal maxDist, 
+00167                                             PxSpatialLocationCallback& callback)    const   = 0;
+00168 
+00177     virtual void                    sweep(const PxBounds3& aabb, 
+00178                                           const PxVec3& unitDir, 
+00179                                           PxReal maxDist, 
+00180                                           PxSpatialLocationCallback& callback)      const   = 0;
+00181 
+00189     virtual void                    flush()                                                 = 0;
+00190 
+00194     virtual void                    rebuildFull()                                           = 0;
+00195 
+00207     virtual void                    setIncrementalRebuildRate(PxU32 rate)                   = 0;
+00208 
+00212     virtual void                    rebuildStep()                                           = 0;
+00213 
+00217     virtual void                    release()                                               = 0;
+00218 protected:
+00219     virtual                         ~PxSpatialIndex(){}
+00220 };
+00221 
+00229 PX_DEPRECATED PX_PHYSX_CORE_API PxSpatialIndex* PxCreateSpatialIndex();
+00230 
+00231 #if !PX_DOXYGEN
+00232 } // namespace physx
+00233 #endif
+00234 
+00236 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3