From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
[CL 21300167]
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+ PxSimpleTriangleMesh.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH +00032 #define PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH +00033 +00037 #include "foundation/PxVec3.h" +00038 #include "foundation/PxFlags.h" +00039 #include "common/PxCoreUtilityTypes.h" +00040 #include "common/PxPhysXCommonConfig.h" +00041 +00042 #if !PX_DOXYGEN +00043 namespace physx +00044 { +00045 #endif +00046 +00050 struct PxMeshFlag +00051 { +00052 enum Enum +00053 { +00067 eFLIPNORMALS = (1<<0), +00068 e16_BIT_INDICES = (1<<1) +00069 }; +00070 }; +00071 +00077 typedef PxFlags<PxMeshFlag::Enum,PxU16> PxMeshFlags; +00078 PX_FLAGS_OPERATORS(PxMeshFlag::Enum,PxU16) +00079 +00080 +00081 +00084 class PxSimpleTriangleMesh +00085 { +00086 public: +00087 +00091 PxBoundedData points; +00092 +00108 PxBoundedData triangles; +00109 +00113 PxMeshFlags flags; +00114 +00118 PX_INLINE PxSimpleTriangleMesh(); +00122 PX_INLINE void setToDefault(); +00126 PX_INLINE bool isValid() const; +00127 }; +00128 +00129 +00130 PX_INLINE PxSimpleTriangleMesh::PxSimpleTriangleMesh() +00131 { +00132 } +00133 +00134 PX_INLINE void PxSimpleTriangleMesh::setToDefault() +00135 { +00136 *this = PxSimpleTriangleMesh(); +00137 } +00138 +00139 PX_INLINE bool PxSimpleTriangleMesh::isValid() const +00140 { +00141 // Check geometry +00142 if(points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES) +00143 return false; +00144 if(!points.data) +00145 return false; +00146 if(points.stride < sizeof(PxVec3)) //should be at least one point's worth of data +00147 return false; +00148 +00149 // Check topology +00150 // The triangles pointer is not mandatory +00151 if(triangles.data) +00152 { +00153 // Indexed mesh +00154 PxU32 limit = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(PxU16)*3 : sizeof(PxU32)*3; +00155 if(triangles.stride < limit) +00156 return false; +00157 } +00158 return true; +00159 } +00160 +00161 #if !PX_DOXYGEN +00162 } // namespace physx +00163 #endif +00164 +00166 #endif +