From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/PxSimpleTriangleMesh_8h-source.html | 135 +++++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html new file mode 100644 index 00000000..dcdb430b --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html @@ -0,0 +1,135 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSimpleTriangleMesh.h Source File + + + + + + + +

PxSimpleTriangleMesh.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH
+00032 #define PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH
+00033 
+00037 #include "foundation/PxVec3.h"
+00038 #include "foundation/PxFlags.h"
+00039 #include "common/PxCoreUtilityTypes.h"
+00040 #include "common/PxPhysXCommonConfig.h"
+00041 
+00042 #if !PX_DOXYGEN
+00043 namespace physx
+00044 {
+00045 #endif
+00046 
+00050 struct PxMeshFlag
+00051 {
+00052     enum Enum
+00053     {
+00067         eFLIPNORMALS        =   (1<<0),
+00068         e16_BIT_INDICES     =   (1<<1)  
+00069     };
+00070 };
+00071 
+00077 typedef PxFlags<PxMeshFlag::Enum,PxU16> PxMeshFlags;
+00078 PX_FLAGS_OPERATORS(PxMeshFlag::Enum,PxU16)
+00079 
+00080 
+00081 
+00084 class PxSimpleTriangleMesh
+00085 {
+00086 public:
+00087 
+00091     PxBoundedData points;
+00092 
+00108     PxBoundedData triangles;
+00109 
+00113     PxMeshFlags flags;
+00114 
+00118     PX_INLINE PxSimpleTriangleMesh();   
+00122     PX_INLINE void setToDefault();
+00126     PX_INLINE bool isValid() const;
+00127 };
+00128 
+00129 
+00130 PX_INLINE PxSimpleTriangleMesh::PxSimpleTriangleMesh()
+00131 {
+00132 }
+00133 
+00134 PX_INLINE void PxSimpleTriangleMesh::setToDefault()
+00135 {
+00136     *this = PxSimpleTriangleMesh();
+00137 }
+00138 
+00139 PX_INLINE bool PxSimpleTriangleMesh::isValid() const
+00140 {
+00141     // Check geometry
+00142     if(points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES)
+00143         return false;
+00144     if(!points.data)
+00145         return false;
+00146     if(points.stride < sizeof(PxVec3))  //should be at least one point's worth of data
+00147         return false;
+00148 
+00149     // Check topology
+00150     // The triangles pointer is not mandatory
+00151     if(triangles.data)
+00152     {
+00153         // Indexed mesh
+00154         PxU32 limit = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(PxU16)*3 : sizeof(PxU32)*3;
+00155         if(triangles.stride < limit) 
+00156             return false; 
+00157     }
+00158     return true;
+00159 }
+00160 
+00161 #if !PX_DOXYGEN
+00162 } // namespace physx
+00163 #endif
+00164 
+00166 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3