From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxSimpleFactory_8h.html | 87 ++++++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h.html new file mode 100644 index 00000000..394164b5 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h.html @@ -0,0 +1,87 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSimpleFactory.h File Reference + + + + + + + +
+

PxSimpleFactory.h File Reference

#include "common/PxPhysXCommonConfig.h"
+#include "foundation/PxTransform.h"
+#include "foundation/PxPlane.h"
+ +

+

+Include dependency graph for PxSimpleFactory.h:
+
+

+ +common/PxPhysXCommonConfig.hfoundation/PxTransform.hfoundation/PxPlane.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hfoundation/PxQuat.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.h +
+ +

+

+This graph shows which files directly or indirectly include this file:
+
+

+ +PxExtensionsAPI.hPxPhysicsAPI.h +
+ +

+Go to the source code of this file. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Functions

PxRigidDynamicPxCreateDynamic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, PxReal density, const PxTransform &shapeOffset=PxTransform(PxIdentity))
 simple method to create a PxRigidDynamic actor with a single PxShape.
PxRigidDynamicPxCreateDynamic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape, PxReal density)
 simple method to create a PxRigidDynamic actor with a single PxShape.
PxRigidDynamicPxCreateKinematic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, PxReal density, const PxTransform &shapeOffset=PxTransform(PxIdentity))
 simple method to create a kinematic PxRigidDynamic actor with a single PxShape.
PxRigidDynamicPxCreateKinematic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape, PxReal density)
 simple method to create a kinematic PxRigidDynamic actor with a single PxShape.
PxRigidStaticPxCreateStatic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, const PxTransform &shapeOffset=PxTransform(PxIdentity))
 simple method to create a PxRigidStatic actor with a single PxShape.
PxRigidStaticPxCreateStatic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape)
 simple method to create a PxRigidStatic actor with a single PxShape.
PxShapePxCloneShape (PxPhysics &physicsSDK, const PxShape &shape, bool isExclusive)
 create a shape by copying attributes from another shape
PxRigidStaticPxCloneStatic (PxPhysics &physicsSDK, const PxTransform &transform, const PxRigidActor &actor)
 create a static body by copying attributes from another rigid actor
PxRigidDynamicPxCloneDynamic (PxPhysics &physicsSDK, const PxTransform &transform, const PxRigidDynamic &body)
 create a dynamic body by copying attributes from an existing body
PxRigidStaticPxCreatePlane (PxPhysics &sdk, const PxPlane &plane, PxMaterial &material)
 create a plane actor. The plane equation is n.x + d = 0
void PxScaleRigidActor (PxRigidActor &actor, PxReal scale, bool scaleMassProps=true)
 scale a rigid actor by a uniform scale
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+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3