From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H +00032 #define PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H +00033 +00037 #include "common/PxPhysXCommonConfig.h" +00038 #include "foundation/PxTransform.h" +00039 #include "foundation/PxPlane.h" +00040 +00041 #if !PX_DOXYGEN +00042 namespace physx +00043 { +00044 #endif +00045 +00046 class PxPhysics; +00047 class PxMaterial; +00048 class PxRigidActor; +00049 class PxRigidDynamic; +00050 class PxRigidStatic; +00051 class PxGeometry; +00052 class PxShape; +00053 +00054 +00070 PxRigidDynamic* PxCreateDynamic(PxPhysics& sdk, +00071 const PxTransform& transform, +00072 const PxGeometry& geometry, +00073 PxMaterial& material, +00074 PxReal density, +00075 const PxTransform& shapeOffset = PxTransform(PxIdentity)); +00076 +00077 +00091 PxRigidDynamic* PxCreateDynamic(PxPhysics& sdk, +00092 const PxTransform& transform, +00093 PxShape& shape, +00094 PxReal density); +00095 +00096 +00117 PxRigidDynamic* PxCreateKinematic(PxPhysics& sdk, +00118 const PxTransform& transform, +00119 const PxGeometry& geometry, +00120 PxMaterial& material, +00121 PxReal density, +00122 const PxTransform& shapeOffset = PxTransform(PxIdentity)); +00123 +00124 +00143 PxRigidDynamic* PxCreateKinematic(PxPhysics& sdk, +00144 const PxTransform& transform, +00145 PxShape& shape, +00146 PxReal density); +00147 +00148 +00162 PxRigidStatic* PxCreateStatic(PxPhysics& sdk, +00163 const PxTransform& transform, +00164 const PxGeometry& geometry, +00165 PxMaterial& material, +00166 const PxTransform& shapeOffset = PxTransform(PxIdentity)); +00167 +00168 +00180 PxRigidStatic* PxCreateStatic(PxPhysics& sdk, +00181 const PxTransform& transform, +00182 PxShape& shape); +00183 +00184 +00196 PxRigidStatic* PxCreateStatic(PxPhysics& sdk, +00197 const PxTransform& transform, +00198 PxShape& shape); +00199 +00200 +00226 PxShape* PxCloneShape(PxPhysics& physicsSDK, +00227 const PxShape& shape, +00228 bool isExclusive); +00229 +00230 +00231 +00256 PxRigidStatic* PxCloneStatic(PxPhysics& physicsSDK, +00257 const PxTransform& transform, +00258 const PxRigidActor& actor); +00259 +00260 +00296 PxRigidDynamic* PxCloneDynamic(PxPhysics& physicsSDK, +00297 const PxTransform& transform, +00298 const PxRigidDynamic& body); +00299 +00300 +00312 PxRigidStatic* PxCreatePlane(PxPhysics& sdk, +00313 const PxPlane& plane, +00314 PxMaterial& material); +00315 +00316 +00329 void PxScaleRigidActor(PxRigidActor& actor, PxReal scale, bool scaleMassProps = true); +00330 +00331 +00332 #if !PX_DOXYGEN +00333 } // namespace physx +00334 #endif +00335 +00337 #endif +