From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxShapeExt_8h-source.html | 112 +++++++++++++++++++++ 1 file changed, 112 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html new file mode 100644 index 00000000..27e73b16 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html @@ -0,0 +1,112 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxShapeExt.h Source File + + + + + + + +

PxShapeExt.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
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+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_EXTENSIONS_SHAPE_H
+00032 #define PX_PHYSICS_EXTENSIONS_SHAPE_H
+00033 
+00037 #include "PxPhysXConfig.h"
+00038 
+00039 #include "PxShape.h"
+00040 #include "PxRigidActor.h"
+00041 #include "geometry/PxGeometryQuery.h"
+00042 
+00043 #if !PX_DOXYGEN
+00044 namespace physx
+00045 {
+00046 #endif
+00047 
+00054 class PxShapeExt
+00055 {
+00056 public:
+00065     static PX_INLINE    PxTransform     getGlobalPose(const PxShape& shape, const PxRigidActor& actor)
+00066     {
+00067         return actor.getGlobalPose() * shape.getLocalPose();
+00068     }
+00069 
+00085     static PX_INLINE PxU32              raycast(const PxShape& shape, const PxRigidActor& actor, 
+00086                                                 const PxVec3& rayOrigin, const PxVec3& rayDir, PxReal maxDist, PxHitFlags hitFlags,
+00087                                                 PxU32 maxHits, PxRaycastHit* rayHits)
+00088     {
+00089         return PxGeometryQuery::raycast(
+00090             rayOrigin, rayDir, shape.getGeometry().any(), getGlobalPose(shape, actor), maxDist, hitFlags, maxHits, rayHits);
+00091     }
+00092 
+00104     static PX_INLINE bool               overlap(const PxShape& shape, const PxRigidActor& actor, 
+00105                                                 const PxGeometry& otherGeom, const PxTransform& otherGeomPose)
+00106     {
+00107         return PxGeometryQuery::overlap(shape.getGeometry().any(), getGlobalPose(shape, actor), otherGeom, otherGeomPose);
+00108     }
+00109 
+00127     static PX_INLINE bool           sweep(const PxShape& shape, const PxRigidActor& actor, 
+00128                                           const PxVec3& unitDir, const PxReal distance, const PxGeometry& otherGeom, const PxTransform& otherGeomPose,
+00129                                           PxSweepHit& sweepHit, PxHitFlags hitFlags)
+00130     {
+00131         return PxGeometryQuery::sweep(unitDir, distance, otherGeom, otherGeomPose, shape.getGeometry().any(), getGlobalPose(shape, actor), sweepHit, hitFlags);
+00132     }
+00133 
+00134 
+00146     static PX_INLINE PxBounds3      getWorldBounds(const PxShape& shape, const PxRigidActor& actor, float inflation=1.01f)
+00147     {
+00148         return PxGeometryQuery::getWorldBounds(shape.getGeometry().any(), getGlobalPose(shape, actor), inflation);
+00149     }
+00150 
+00151 };
+00152 
+00153 #if !PX_DOXYGEN
+00154 } // namespace physx
+00155 #endif
+00156 
+00158 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3