From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_EXTENSIONS_SHAPE_H +00032 #define PX_PHYSICS_EXTENSIONS_SHAPE_H +00033 +00037 #include "PxPhysXConfig.h" +00038 +00039 #include "PxShape.h" +00040 #include "PxRigidActor.h" +00041 #include "geometry/PxGeometryQuery.h" +00042 +00043 #if !PX_DOXYGEN +00044 namespace physx +00045 { +00046 #endif +00047 +00054 class PxShapeExt +00055 { +00056 public: +00065 static PX_INLINE PxTransform getGlobalPose(const PxShape& shape, const PxRigidActor& actor) +00066 { +00067 return actor.getGlobalPose() * shape.getLocalPose(); +00068 } +00069 +00085 static PX_INLINE PxU32 raycast(const PxShape& shape, const PxRigidActor& actor, +00086 const PxVec3& rayOrigin, const PxVec3& rayDir, PxReal maxDist, PxHitFlags hitFlags, +00087 PxU32 maxHits, PxRaycastHit* rayHits) +00088 { +00089 return PxGeometryQuery::raycast( +00090 rayOrigin, rayDir, shape.getGeometry().any(), getGlobalPose(shape, actor), maxDist, hitFlags, maxHits, rayHits); +00091 } +00092 +00104 static PX_INLINE bool overlap(const PxShape& shape, const PxRigidActor& actor, +00105 const PxGeometry& otherGeom, const PxTransform& otherGeomPose) +00106 { +00107 return PxGeometryQuery::overlap(shape.getGeometry().any(), getGlobalPose(shape, actor), otherGeom, otherGeomPose); +00108 } +00109 +00127 static PX_INLINE bool sweep(const PxShape& shape, const PxRigidActor& actor, +00128 const PxVec3& unitDir, const PxReal distance, const PxGeometry& otherGeom, const PxTransform& otherGeomPose, +00129 PxSweepHit& sweepHit, PxHitFlags hitFlags) +00130 { +00131 return PxGeometryQuery::sweep(unitDir, distance, otherGeom, otherGeomPose, shape.getGeometry().any(), getGlobalPose(shape, actor), sweepHit, hitFlags); +00132 } +00133 +00134 +00146 static PX_INLINE PxBounds3 getWorldBounds(const PxShape& shape, const PxRigidActor& actor, float inflation=1.01f) +00147 { +00148 return PxGeometryQuery::getWorldBounds(shape.getGeometry().any(), getGlobalPose(shape, actor), inflation); +00149 } +00150 +00151 }; +00152 +00153 #if !PX_DOXYGEN +00154 } // namespace physx +00155 #endif +00156 +00158 #endif +