From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../Documentation/PhysXAPI/files/PxScene_8h.html | 83 ++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h.html new file mode 100644 index 00000000..cda52e28 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h.html @@ -0,0 +1,83 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxScene.h File Reference + + + + + + + +
+

PxScene.h File Reference

#include "PxVisualizationParameter.h"
+#include "PxSceneDesc.h"
+#include "PxSimulationStatistics.h"
+#include "PxQueryReport.h"
+#include "PxQueryFiltering.h"
+#include "PxClient.h"
+#include "task/PxTask.h"
+#include "particles/PxParticleSystem.h"
+#include "particles/PxParticleFluid.h"
+#include "pvd/PxPvdSceneClient.h"
+ +

+

+Include dependency graph for PxScene.h:
+
+

+ +PxVisualizationParameter.hPxSceneDesc.htask/PxTask.hPxSimulationStatistics.hPxQueryReport.hPxQueryFiltering.hPxClient.hparticles/PxParticleSystem.hparticles/PxParticleFluid.hpvd/PxPvdSceneClient.hfoundation/PxPreprocessor.hPxPhysXConfig.hfoundation/PxFlags.hfoundation/PxBounds3.hPxFiltering.hPxBroadPhase.hcommon/PxTolerancesScale.hcommon/PxPhysXCommonConfig.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxTransform.hfoundation/PxMat33.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.htask/PxTaskDefine.htask/PxTaskManager.htask/PxCpuDispatcher.htask/PxGpuDispatcher.hfoundation/PxErrorCallback.hgeometry/PxGeometry.hparticles/PxParticleBase.hparticles/PxParticleBaseFlag.hPxActor.hparticles/PxParticleCreationData.hparticles/PxParticleReadData.hPxForceMode.hparticles/PxParticleFluidReadData.h +
+ +

+

+This graph shows which files directly or indirectly include this file:
+
+

+ +PxPhysicsAPI.hPxSceneLock.hPxVolumeCache.hPxSceneQueryExt.hPxExtensionsAPI.h +
+ +

+Go to the source code of this file. + + + + + + + + + + + + + + + + + + + + + + + +

Classes

struct  PxActiveTransform
 Data struct for use with Active Transform Notification. Used with PxScene::getActiveTransforms(). More...
struct  PxDominanceGroupPair
 Expresses the dominance relationship of a contact. For the time being only three settings are permitted:. More...
struct  PxActorTypeFlag
 Identifies each type of actor for retrieving actors from a scene. More...
struct  PxQueryCache
 single hit cache for scene queries. More...
class  PxScene
 A scene is a collection of bodies, particle systems and constraints which can interact. More...

Typedefs

typedef PxU8 PxDominanceGroup
typedef PxFlags
+< PxActorTypeFlag::Enum, PxU16 > 
PxActorTypeFlags
 Collection of set bits defined in PxActorTypeFlag.
+

+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3