From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxSceneQueryExt_8h-source.html | 147 +++++++++++++++++++++ 1 file changed, 147 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html new file mode 100644 index 00000000..a1bceb80 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html @@ -0,0 +1,147 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSceneQueryExt.h Source File + + + + + + + +

PxSceneQueryExt.h

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+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_EXTENSIONS_SCENE_QUERY_H
+00032 #define PX_PHYSICS_EXTENSIONS_SCENE_QUERY_H
+00033 
+00037 #include "PxPhysXConfig.h"
+00038 
+00039 #include "PxScene.h"
+00040 
+00041 #if !PX_DOXYGEN
+00042 namespace physx
+00043 {
+00044 #endif
+00045 
+00046 // These types have been deprecated (removed) in PhysX 3.4. We typedef them to the new types here for easy migration from 3.3 to 3.4.
+00047 typedef PxQueryHit              PxSceneQueryHit;
+00048 typedef PxQueryFilterData       PxSceneQueryFilterData;
+00049 typedef PxQueryFilterCallback   PxSceneQueryFilterCallback;
+00050 typedef PxQueryCache            PxSceneQueryCache;
+00051 typedef PxHitFlag               PxSceneQueryFlag;
+00052 typedef PxHitFlags              PxSceneQueryFlags;
+00053 
+00062 class PxSceneQueryExt
+00063 {
+00064 public:
+00065 
+00090     static bool raycastAny( const PxScene& scene,
+00091                             const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
+00092                             PxSceneQueryHit& hit, const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
+00093                             PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL,
+00094                             PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT);
+00095 
+00121     static bool raycastSingle(  const PxScene& scene,
+00122                                 const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
+00123                                 PxSceneQueryFlags outputFlags, PxRaycastHit& hit,
+00124                                 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
+00125                                 PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL,
+00126                                 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT);
+00127 
+00158     static PxI32 raycastMultiple(   const PxScene& scene,
+00159                                     const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
+00160                                     PxSceneQueryFlags outputFlags,
+00161                                     PxRaycastHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit,
+00162                                     const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
+00163                                     PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL,
+00164                                     PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT);
+00165 
+00193     static bool sweepAny(   const PxScene& scene,
+00194                             const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
+00195                             PxSceneQueryFlags queryFlags,
+00196                             PxSceneQueryHit& hit,
+00197                             const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
+00198                             PxSceneQueryFilterCallback* filterCall = NULL,
+00199                             const PxSceneQueryCache* cache = NULL,
+00200                             PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT,
+00201                             PxReal inflation = 0.0f);
+00202 
+00230     static bool sweepSingle(const PxScene& scene,
+00231                             const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
+00232                             PxSceneQueryFlags outputFlags,
+00233                             PxSweepHit& hit,
+00234                             const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
+00235                             PxSceneQueryFilterCallback* filterCall = NULL,
+00236                             const PxSceneQueryCache* cache = NULL,
+00237                             PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT, PxReal inflation=0.0f);
+00238 
+00271     static PxI32 sweepMultiple( const PxScene& scene,
+00272                                 const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
+00273                                 PxSceneQueryFlags outputFlags, PxSweepHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit,
+00274                                 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
+00275                                 PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL,
+00276                                 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT, PxReal inflation = 0.0f);
+00277 
+00299     static PxI32 overlapMultiple(   const PxScene& scene,
+00300                                     const PxGeometry& geometry, const PxTransform& pose,
+00301                                     PxOverlapHit* hitBuffer, PxU32 hitBufferSize,
+00302                                     const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
+00303                                     PxSceneQueryFilterCallback* filterCall = NULL,
+00304                                     PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT);
+00305 
+00326     static bool overlapAny( const PxScene& scene,
+00327                             const PxGeometry& geometry, const PxTransform& pose,
+00328                             PxOverlapHit& hit,
+00329                             const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
+00330                             PxSceneQueryFilterCallback* filterCall = NULL,
+00331                             PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT);
+00332 };
+00333 
+00334 #if !PX_DOXYGEN
+00335 } // namespace physx
+00336 #endif
+00337 
+00339 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3