From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_EXTENSIONS_SCENE_QUERY_H +00032 #define PX_PHYSICS_EXTENSIONS_SCENE_QUERY_H +00033 +00037 #include "PxPhysXConfig.h" +00038 +00039 #include "PxScene.h" +00040 +00041 #if !PX_DOXYGEN +00042 namespace physx +00043 { +00044 #endif +00045 +00046 // These types have been deprecated (removed) in PhysX 3.4. We typedef them to the new types here for easy migration from 3.3 to 3.4. +00047 typedef PxQueryHit PxSceneQueryHit; +00048 typedef PxQueryFilterData PxSceneQueryFilterData; +00049 typedef PxQueryFilterCallback PxSceneQueryFilterCallback; +00050 typedef PxQueryCache PxSceneQueryCache; +00051 typedef PxHitFlag PxSceneQueryFlag; +00052 typedef PxHitFlags PxSceneQueryFlags; +00053 +00062 class PxSceneQueryExt +00063 { +00064 public: +00065 +00090 static bool raycastAny( const PxScene& scene, +00091 const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, +00092 PxSceneQueryHit& hit, const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), +00093 PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL, +00094 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT); +00095 +00121 static bool raycastSingle( const PxScene& scene, +00122 const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, +00123 PxSceneQueryFlags outputFlags, PxRaycastHit& hit, +00124 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), +00125 PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL, +00126 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT); +00127 +00158 static PxI32 raycastMultiple( const PxScene& scene, +00159 const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, +00160 PxSceneQueryFlags outputFlags, +00161 PxRaycastHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit, +00162 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), +00163 PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL, +00164 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT); +00165 +00193 static bool sweepAny( const PxScene& scene, +00194 const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, +00195 PxSceneQueryFlags queryFlags, +00196 PxSceneQueryHit& hit, +00197 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), +00198 PxSceneQueryFilterCallback* filterCall = NULL, +00199 const PxSceneQueryCache* cache = NULL, +00200 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT, +00201 PxReal inflation = 0.0f); +00202 +00230 static bool sweepSingle(const PxScene& scene, +00231 const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, +00232 PxSceneQueryFlags outputFlags, +00233 PxSweepHit& hit, +00234 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), +00235 PxSceneQueryFilterCallback* filterCall = NULL, +00236 const PxSceneQueryCache* cache = NULL, +00237 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT, PxReal inflation=0.0f); +00238 +00271 static PxI32 sweepMultiple( const PxScene& scene, +00272 const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, +00273 PxSceneQueryFlags outputFlags, PxSweepHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit, +00274 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), +00275 PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL, +00276 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT, PxReal inflation = 0.0f); +00277 +00299 static PxI32 overlapMultiple( const PxScene& scene, +00300 const PxGeometry& geometry, const PxTransform& pose, +00301 PxOverlapHit* hitBuffer, PxU32 hitBufferSize, +00302 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), +00303 PxSceneQueryFilterCallback* filterCall = NULL, +00304 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT); +00305 +00326 static bool overlapAny( const PxScene& scene, +00327 const PxGeometry& geometry, const PxTransform& pose, +00328 PxOverlapHit& hit, +00329 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), +00330 PxSceneQueryFilterCallback* filterCall = NULL, +00331 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT); +00332 }; +00333 +00334 #if !PX_DOXYGEN +00335 } // namespace physx +00336 #endif +00337 +00339 #endif +