From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
[CL 21300167]
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+ PxSceneLock.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_NX_SCENELOCK +00032 #define PX_PHYSICS_NX_SCENELOCK +00033 +00037 #include "PxPhysXConfig.h" +00038 #include "PxScene.h" +00039 +00040 #if !PX_DOXYGEN +00041 namespace physx +00042 { +00043 #endif +00044 +00055 class PxSceneReadLock +00056 { +00057 PxSceneReadLock(const PxSceneReadLock&); +00058 PxSceneReadLock& operator=(const PxSceneReadLock&); +00059 +00060 public: +00061 +00068 PxSceneReadLock(PxScene& scene, const char* file=NULL, PxU32 line=0) +00069 : mScene(scene) +00070 { +00071 mScene.lockRead(file, line); +00072 } +00073 +00074 ~PxSceneReadLock() +00075 { +00076 mScene.unlockRead(); +00077 } +00078 +00079 private: +00080 +00081 PxScene& mScene; +00082 }; +00083 +00094 class PxSceneWriteLock +00095 { +00096 PxSceneWriteLock(const PxSceneWriteLock&); +00097 PxSceneWriteLock& operator=(const PxSceneWriteLock&); +00098 +00099 public: +00100 +00107 PxSceneWriteLock(PxScene& scene, const char* file=NULL, PxU32 line=0) +00108 : mScene(scene) +00109 { +00110 mScene.lockWrite(file, line); +00111 } +00112 +00113 ~PxSceneWriteLock() +00114 { +00115 mScene.unlockWrite(); +00116 } +00117 +00118 private: +00119 +00120 PxScene& mScene; +00121 }; +00122 +00123 +00124 #if !PX_DOXYGEN +00125 } // namespace physx +00126 #endif +00127 +00129 #endif +