From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxSceneLock_8h-source.html | 119 +++++++++++++++++++++ 1 file changed, 119 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html new file mode 100644 index 00000000..03888281 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html @@ -0,0 +1,119 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSceneLock.h Source File + + + + + + + +

PxSceneLock.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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+00007 // any modifications thereto. Any use, reproduction, disclosure, or
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+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_NX_SCENELOCK
+00032 #define PX_PHYSICS_NX_SCENELOCK
+00033 
+00037 #include "PxPhysXConfig.h"
+00038 #include "PxScene.h"
+00039 
+00040 #if !PX_DOXYGEN
+00041 namespace physx
+00042 {
+00043 #endif
+00044 
+00055 class PxSceneReadLock
+00056 {
+00057     PxSceneReadLock(const PxSceneReadLock&);
+00058     PxSceneReadLock& operator=(const PxSceneReadLock&);
+00059 
+00060 public:
+00061     
+00068     PxSceneReadLock(PxScene& scene, const char* file=NULL, PxU32 line=0)
+00069         : mScene(scene)
+00070     {
+00071         mScene.lockRead(file, line);
+00072     }
+00073 
+00074     ~PxSceneReadLock()
+00075     {
+00076         mScene.unlockRead();
+00077     }
+00078 
+00079 private:
+00080 
+00081     PxScene& mScene;
+00082 };
+00083 
+00094 class PxSceneWriteLock
+00095 {
+00096     PxSceneWriteLock(const PxSceneWriteLock&);
+00097     PxSceneWriteLock& operator=(const PxSceneWriteLock&);
+00098 
+00099 public:
+00100 
+00107     PxSceneWriteLock(PxScene& scene, const char* file=NULL, PxU32 line=0)
+00108         : mScene(scene)
+00109     {
+00110         mScene.lockWrite(file, line);
+00111     }
+00112 
+00113     ~PxSceneWriteLock()
+00114     {
+00115         mScene.unlockWrite();
+00116     }
+00117 
+00118 private:
+00119 
+00120     PxScene& mScene;
+00121 };
+00122 
+00123 
+00124 #if !PX_DOXYGEN
+00125 } // namespace physx
+00126 #endif
+00127 
+00129 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3