From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxSceneDesc_8h.html | 81 ++++++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html new file mode 100644 index 00000000..53ec889b --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html @@ -0,0 +1,81 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSceneDesc.h File Reference + + + + + + + +
+

PxSceneDesc.h File Reference

#include "PxPhysXConfig.h"
+#include "foundation/PxFlags.h"
+#include "foundation/PxBounds3.h"
+#include "PxFiltering.h"
+#include "PxBroadPhase.h"
+#include "common/PxTolerancesScale.h"
+#include "task/PxTask.h"
+ +

+

+Include dependency graph for PxSceneDesc.h:
+
+

+ +PxPhysXConfig.hfoundation/PxFlags.hfoundation/PxBounds3.hPxFiltering.hPxBroadPhase.hcommon/PxTolerancesScale.htask/PxTask.hcommon/PxPhysXCommonConfig.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hfoundation/PxTransform.hfoundation/PxMat33.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.htask/PxTaskDefine.htask/PxTaskManager.htask/PxCpuDispatcher.htask/PxGpuDispatcher.hfoundation/PxErrorCallback.hfoundation/PxErrors.h +
+ +

+

+This graph shows which files directly or indirectly include this file:
+
+

+ +PxScene.hPxPhysicsAPI.hPxSceneLock.hPxVolumeCache.hPxSceneQueryExt.hPxExtensionsAPI.h +
+ +

+Go to the source code of this file. + + + + + + + + + + + + + + + + + + + + + + + + +

Classes

struct  PxPruningStructureType
 Pruning structure used to accelerate scene queries. More...
struct  PxFrictionType
 Enum for selecting the friction algorithm used for simulation. More...
struct  PxSceneFlag
 flags for configuring properties of the scene More...
class  PxSceneLimits
 Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits). More...
struct  PxgDynamicsMemoryConfig
 Sizes of pre-allocated buffers use for GPU dynamics. More...
class  PxSceneDesc
 Descriptor class for scenes. See PxScene. More...

Typedefs

typedef PxFlags
+< PxSceneFlag::Enum, PxU32
PxSceneFlags
 collection of set bits defined in PxSceneFlag.
+

+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3