From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxRigidDynamic_8h-source.html | 162 +++++++++++++++++++++ 1 file changed, 162 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html new file mode 100644 index 00000000..bf512b33 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html @@ -0,0 +1,162 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRigidDynamic.h Source File + + + + + + + +

PxRigidDynamic.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
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+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
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+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+00018 // information or for any infringement of patents or other rights of third parties that may
+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_NX_RIGIDDYNAMIC
+00032 #define PX_PHYSICS_NX_RIGIDDYNAMIC
+00033 
+00037 #include "PxRigidBody.h"
+00038 
+00039 #if !PX_DOXYGEN
+00040 namespace physx
+00041 {
+00042 #endif
+00043 
+00044 
+00050 struct PxRigidDynamicLockFlag
+00051 {
+00052     enum Enum
+00053     {
+00054         eLOCK_LINEAR_X = (1 << 0),
+00055         eLOCK_LINEAR_Y = (1 << 1),
+00056         eLOCK_LINEAR_Z = (1 << 2),
+00057         eLOCK_ANGULAR_X = (1 << 3),
+00058         eLOCK_ANGULAR_Y = (1 << 4),
+00059         eLOCK_ANGULAR_Z = (1 << 5)
+00060     };
+00061 };
+00062 
+00063 typedef PxFlags<PxRigidDynamicLockFlag::Enum, PxU16> PxRigidDynamicLockFlags;
+00064 PX_FLAGS_OPERATORS(PxRigidDynamicLockFlag::Enum, PxU16)
+00065 
+00066 
+00084 class PxRigidDynamic : public PxRigidBody
+00085 {
+00086 public:
+00087     // Runtime modifications
+00088 
+00089 
+00090 /************************************************************************************************/
+00118     virtual     void                setKinematicTarget(const PxTransform& destination) = 0;
+00119 
+00128     virtual     bool                getKinematicTarget(PxTransform& target) = 0;
+00129 
+00130 /************************************************************************************************/
+00145     virtual     void                setLinearDamping(PxReal linDamp) = 0;
+00146 
+00154     virtual     PxReal              getLinearDamping() const = 0;
+00155 
+00169     virtual     void                setAngularDamping(PxReal angDamp) = 0;
+00170 
+00178     virtual     PxReal              getAngularDamping() const = 0;
+00179 
+00180 /************************************************************************************************/
+00202     virtual     void                setMaxAngularVelocity(PxReal maxAngVel) = 0;
+00203 
+00211     virtual     PxReal              getMaxAngularVelocity() const = 0; 
+00212 
+00213 /************************************************************************************************/
+00251     virtual     bool                isSleeping() const = 0;
+00252 
+00253 
+00265     virtual     void                setSleepThreshold(PxReal threshold) = 0;
+00266 
+00274     virtual     PxReal              getSleepThreshold() const = 0;
+00275 
+00289     virtual     void                setStabilizationThreshold(PxReal threshold) = 0;
+00290 
+00300     virtual     PxReal              getStabilizationThreshold() const = 0;
+00301 
+00302 
+00312     virtual     PxRigidDynamicLockFlags getRigidDynamicLockFlags() const = 0;
+00313 
+00327     virtual     void                setRigidDynamicLockFlag(PxRigidDynamicLockFlag::Enum flag, bool value) = 0;
+00328     virtual     void                setRigidDynamicLockFlags(PxRigidDynamicLockFlags flags) = 0;
+00329     
+00330 
+00331 
+00352     virtual     void                setWakeCounter(PxReal wakeCounterValue) = 0;
+00353 
+00361     virtual     PxReal              getWakeCounter() const = 0;
+00362 
+00377     virtual     void                wakeUp() = 0;
+00378 
+00393     virtual     void                putToSleep() = 0;
+00394 
+00395 /************************************************************************************************/
+00396 
+00415     virtual     void                setSolverIterationCounts(PxU32 minPositionIters, PxU32 minVelocityIters = 1) = 0;
+00416 
+00422     virtual     void                getSolverIterationCounts(PxU32& minPositionIters, PxU32& minVelocityIters) const = 0;
+00423 
+00443     virtual     PxReal              getContactReportThreshold() const = 0;
+00444 
+00454     virtual     void                setContactReportThreshold(PxReal threshold) = 0;
+00455 
+00456     virtual     const char*         getConcreteTypeName() const { return "PxRigidDynamic"; }
+00457 
+00458 protected:
+00459     PX_INLINE                       PxRigidDynamic(PxType concreteType, PxBaseFlags baseFlags) : PxRigidBody(concreteType, baseFlags) {}
+00460     PX_INLINE                       PxRigidDynamic(PxBaseFlags baseFlags) : PxRigidBody(baseFlags) {}
+00461     virtual                         ~PxRigidDynamic() {}
+00462     virtual     bool                isKindOf(const char* name) const { return !::strcmp("PxRigidDynamic", name) || PxRigidBody::isKindOf(name); }
+00463 
+00464 };
+00465 
+00466 #if !PX_DOXYGEN
+00467 } // namespace physx
+00468 #endif
+00469 
+00471 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3