From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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+ PxRigidDynamic.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_NX_RIGIDDYNAMIC +00032 #define PX_PHYSICS_NX_RIGIDDYNAMIC +00033 +00037 #include "PxRigidBody.h" +00038 +00039 #if !PX_DOXYGEN +00040 namespace physx +00041 { +00042 #endif +00043 +00044 +00050 struct PxRigidDynamicLockFlag +00051 { +00052 enum Enum +00053 { +00054 eLOCK_LINEAR_X = (1 << 0), +00055 eLOCK_LINEAR_Y = (1 << 1), +00056 eLOCK_LINEAR_Z = (1 << 2), +00057 eLOCK_ANGULAR_X = (1 << 3), +00058 eLOCK_ANGULAR_Y = (1 << 4), +00059 eLOCK_ANGULAR_Z = (1 << 5) +00060 }; +00061 }; +00062 +00063 typedef PxFlags<PxRigidDynamicLockFlag::Enum, PxU16> PxRigidDynamicLockFlags; +00064 PX_FLAGS_OPERATORS(PxRigidDynamicLockFlag::Enum, PxU16) +00065 +00066 +00084 class PxRigidDynamic : public PxRigidBody +00085 { +00086 public: +00087 // Runtime modifications +00088 +00089 +00090 /************************************************************************************************/ +00118 virtual void setKinematicTarget(const PxTransform& destination) = 0; +00119 +00128 virtual bool getKinematicTarget(PxTransform& target) = 0; +00129 +00130 /************************************************************************************************/ +00145 virtual void setLinearDamping(PxReal linDamp) = 0; +00146 +00154 virtual PxReal getLinearDamping() const = 0; +00155 +00169 virtual void setAngularDamping(PxReal angDamp) = 0; +00170 +00178 virtual PxReal getAngularDamping() const = 0; +00179 +00180 /************************************************************************************************/ +00202 virtual void setMaxAngularVelocity(PxReal maxAngVel) = 0; +00203 +00211 virtual PxReal getMaxAngularVelocity() const = 0; +00212 +00213 /************************************************************************************************/ +00251 virtual bool isSleeping() const = 0; +00252 +00253 +00265 virtual void setSleepThreshold(PxReal threshold) = 0; +00266 +00274 virtual PxReal getSleepThreshold() const = 0; +00275 +00289 virtual void setStabilizationThreshold(PxReal threshold) = 0; +00290 +00300 virtual PxReal getStabilizationThreshold() const = 0; +00301 +00302 +00312 virtual PxRigidDynamicLockFlags getRigidDynamicLockFlags() const = 0; +00313 +00327 virtual void setRigidDynamicLockFlag(PxRigidDynamicLockFlag::Enum flag, bool value) = 0; +00328 virtual void setRigidDynamicLockFlags(PxRigidDynamicLockFlags flags) = 0; +00329 +00330 +00331 +00352 virtual void setWakeCounter(PxReal wakeCounterValue) = 0; +00353 +00361 virtual PxReal getWakeCounter() const = 0; +00362 +00377 virtual void wakeUp() = 0; +00378 +00393 virtual void putToSleep() = 0; +00394 +00395 /************************************************************************************************/ +00396 +00415 virtual void setSolverIterationCounts(PxU32 minPositionIters, PxU32 minVelocityIters = 1) = 0; +00416 +00422 virtual void getSolverIterationCounts(PxU32& minPositionIters, PxU32& minVelocityIters) const = 0; +00423 +00443 virtual PxReal getContactReportThreshold() const = 0; +00444 +00454 virtual void setContactReportThreshold(PxReal threshold) = 0; +00455 +00456 virtual const char* getConcreteTypeName() const { return "PxRigidDynamic"; } +00457 +00458 protected: +00459 PX_INLINE PxRigidDynamic(PxType concreteType, PxBaseFlags baseFlags) : PxRigidBody(concreteType, baseFlags) {} +00460 PX_INLINE PxRigidDynamic(PxBaseFlags baseFlags) : PxRigidBody(baseFlags) {} +00461 virtual ~PxRigidDynamic() {} +00462 virtual bool isKindOf(const char* name) const { return !::strcmp("PxRigidDynamic", name) || PxRigidBody::isKindOf(name); } +00463 +00464 }; +00465 +00466 #if !PX_DOXYGEN +00467 } // namespace physx +00468 #endif +00469 +00471 #endif +