From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxRigidActor_8h-source.html | 122 +++++++++++++++++++++ 1 file changed, 122 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html new file mode 100644 index 00000000..b8ecf18a --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html @@ -0,0 +1,122 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRigidActor.h Source File + + + + + + + +

PxRigidActor.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_NX_RIGIDACTOR
+00032 #define PX_PHYSICS_NX_RIGIDACTOR
+00033 
+00037 #include "PxActor.h"
+00038 #include "PxShape.h"
+00039 
+00040 #if !PX_DOXYGEN
+00041 namespace physx
+00042 {
+00043 #endif
+00044 
+00045 class PxConstraint;
+00046 class PxMaterial;
+00047 class PxGeometry;
+00048 
+00057 class PxRigidActor : public PxActor
+00058 {
+00059 public:
+00076     virtual     void            release() = 0;
+00077 
+00078 
+00079 /************************************************************************************************/
+00092     virtual     PxTransform     getGlobalPose()     const = 0;
+00093 
+00119     virtual     void            setGlobalPose(const PxTransform& pose, bool autowake = true) = 0;
+00120 
+00121 
+00122 /************************************************************************************************/
+00158     PX_DEPRECATED virtual       PxShape*        createShape(const PxGeometry& geometry, PxMaterial*const* materials, PxU16 materialCount, PxShapeFlags shapeFlags = PxShapeFlag::eVISUALIZATION | PxShapeFlag::eSCENE_QUERY_SHAPE | PxShapeFlag::eSIMULATION_SHAPE) = 0;
+00159 
+00190     PX_DEPRECATED PX_FORCE_INLINE   PxShape*    createShape(const PxGeometry& geometry, const PxMaterial& material, PxShapeFlags shapeFlags = PxShapeFlag::eVISUALIZATION | PxShapeFlag::eSCENE_QUERY_SHAPE | PxShapeFlag::eSIMULATION_SHAPE)
+00191     {
+00192         PxMaterial* materialPtr = const_cast<PxMaterial*>(&material);
+00193         return createShape(geometry, &materialPtr, 1, shapeFlags);
+00194     }
+00195 
+00213     virtual void                attachShape(PxShape& shape) = 0;
+00214 
+00215 
+00226     virtual void                detachShape(PxShape& shape, bool wakeOnLostTouch = true) = 0;
+00227 
+00228 
+00238     virtual     PxU32           getNbShapes()       const   = 0;
+00239 
+00240 
+00257     virtual     PxU32           getShapes(PxShape** userBuffer, PxU32 bufferSize, PxU32 startIndex=0)           const   = 0;
+00258 
+00259 /************************************************************************************************/
+00272     virtual     PxU32           getNbConstraints()      const   = 0;
+00273 
+00274 
+00289     virtual     PxU32           getConstraints(PxConstraint** userBuffer, PxU32 bufferSize, PxU32 startIndex=0)     const   = 0;
+00290 
+00291 protected:
+00292     PX_INLINE                   PxRigidActor(PxType concreteType, PxBaseFlags baseFlags) : PxActor(concreteType, baseFlags) {}
+00293     PX_INLINE                   PxRigidActor(PxBaseFlags baseFlags) : PxActor(baseFlags) {}
+00294     virtual                     ~PxRigidActor() {}
+00295     virtual     bool            isKindOf(const char* name)  const   {   return !::strcmp("PxRigidActor", name) || PxActor::isKindOf(name); }
+00296 };
+00297 
+00298 
+00299 #if !PX_DOXYGEN
+00300 } // namespace physx
+00301 #endif
+00302 
+00304 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3