From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
[CL 21300167]
---
.../PhysXAPI/files/PxRigidActor_8h-source.html | 122 +++++++++++++++++++++
1 file changed, 122 insertions(+)
create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html
(limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html')
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html
new file mode 100644
index 00000000..b8ecf18a
--- /dev/null
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html
@@ -0,0 +1,122 @@
+
+
+ PxRigidActor.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_NX_RIGIDACTOR +00032 #define PX_PHYSICS_NX_RIGIDACTOR +00033 +00037 #include "PxActor.h" +00038 #include "PxShape.h" +00039 +00040 #if !PX_DOXYGEN +00041 namespace physx +00042 { +00043 #endif +00044 +00045 class PxConstraint; +00046 class PxMaterial; +00047 class PxGeometry; +00048 +00057 class PxRigidActor : public PxActor +00058 { +00059 public: +00076 virtual void release() = 0; +00077 +00078 +00079 /************************************************************************************************/ +00092 virtual PxTransform getGlobalPose() const = 0; +00093 +00119 virtual void setGlobalPose(const PxTransform& pose, bool autowake = true) = 0; +00120 +00121 +00122 /************************************************************************************************/ +00158 PX_DEPRECATED virtual PxShape* createShape(const PxGeometry& geometry, PxMaterial*const* materials, PxU16 materialCount, PxShapeFlags shapeFlags = PxShapeFlag::eVISUALIZATION | PxShapeFlag::eSCENE_QUERY_SHAPE | PxShapeFlag::eSIMULATION_SHAPE) = 0; +00159 +00190 PX_DEPRECATED PX_FORCE_INLINE PxShape* createShape(const PxGeometry& geometry, const PxMaterial& material, PxShapeFlags shapeFlags = PxShapeFlag::eVISUALIZATION | PxShapeFlag::eSCENE_QUERY_SHAPE | PxShapeFlag::eSIMULATION_SHAPE) +00191 { +00192 PxMaterial* materialPtr = const_cast<PxMaterial*>(&material); +00193 return createShape(geometry, &materialPtr, 1, shapeFlags); +00194 } +00195 +00213 virtual void attachShape(PxShape& shape) = 0; +00214 +00215 +00226 virtual void detachShape(PxShape& shape, bool wakeOnLostTouch = true) = 0; +00227 +00228 +00238 virtual PxU32 getNbShapes() const = 0; +00239 +00240 +00257 virtual PxU32 getShapes(PxShape** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0; +00258 +00259 /************************************************************************************************/ +00272 virtual PxU32 getNbConstraints() const = 0; +00273 +00274 +00289 virtual PxU32 getConstraints(PxConstraint** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0; +00290 +00291 protected: +00292 PX_INLINE PxRigidActor(PxType concreteType, PxBaseFlags baseFlags) : PxActor(concreteType, baseFlags) {} +00293 PX_INLINE PxRigidActor(PxBaseFlags baseFlags) : PxActor(baseFlags) {} +00294 virtual ~PxRigidActor() {} +00295 virtual bool isKindOf(const char* name) const { return !::strcmp("PxRigidActor", name) || PxActor::isKindOf(name); } +00296 }; +00297 +00298 +00299 #if !PX_DOXYGEN +00300 } // namespace physx +00301 #endif +00302 +00304 #endif +