From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxRigidActorExt_8h-source.html | 98 ++++++++++++++++++++++ 1 file changed, 98 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html new file mode 100644 index 00000000..a82e217e --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html @@ -0,0 +1,98 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRigidActorExt.h Source File + + + + + + + +

PxRigidActorExt.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_EXTENSIONS_RIGIDACTOR_H
+00032 #define PX_PHYSICS_EXTENSIONS_RIGIDACTOR_H
+00033 
+00037 #include "PxPhysXConfig.h"
+00038 #include "PxPhysics.h"
+00039 #include "PxRigidActor.h"
+00040 
+00041 #if !PX_DOXYGEN
+00042 namespace physx
+00043 {
+00044 #endif
+00045 
+00052 class PxRigidActorExt
+00053 {
+00054 public:
+00055 
+00086     static PxShape* createExclusiveShape(PxRigidActor& actor, const PxGeometry& geometry, PxMaterial*const* materials, PxU16 materialCount, 
+00087                                          PxShapeFlags shapeFlags = PxShapeFlag::eVISUALIZATION | PxShapeFlag::eSCENE_QUERY_SHAPE | PxShapeFlag::eSIMULATION_SHAPE)
+00088     {
+00089         PxShape* shape = PxGetPhysics().createShape(geometry, materials, materialCount, true, shapeFlags);
+00090         if(shape)
+00091         {
+00092             actor.attachShape(*shape);  // attach can fail, if e.g. we try and attach a trimesh simulation shape to a dynamic actor
+00093             shape->release();       // if attach fails, we hold the only counted reference, and so this cleans up properly
+00094         }
+00095         return shape;
+00096     }
+00097     
+00127     static PX_FORCE_INLINE  PxShape*    createExclusiveShape(PxRigidActor& actor, const PxGeometry& geometry, const PxMaterial& material, 
+00128                                                              PxShapeFlags shapeFlags = PxShapeFlag::eVISUALIZATION | PxShapeFlag::eSCENE_QUERY_SHAPE | PxShapeFlag::eSIMULATION_SHAPE)
+00129     {
+00130         PxMaterial* materialPtr = const_cast<PxMaterial*>(&material);
+00131         return createExclusiveShape(actor, geometry, &materialPtr, 1, shapeFlags);
+00132     }
+00133 
+00134 };
+00135 
+00136 #if !PX_DOXYGEN
+00137 } // namespace physx
+00138 #endif
+00139 
+00141 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3