From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxRenderBuffer_8h-source.html | 160 +++++++++++++++++++++ 1 file changed, 160 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html new file mode 100644 index 00000000..81f5d41f --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html @@ -0,0 +1,160 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRenderBuffer.h Source File + + + + + + + +

PxRenderBuffer.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+00018 // information or for any infringement of patents or other rights of third parties that may
+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_FOUNDATION_PXRENDERBUFFER_H
+00032 #define PX_FOUNDATION_PXRENDERBUFFER_H
+00033 
+00038 #include "common/PxPhysXCommonConfig.h"
+00039 #include "foundation/PxVec3.h"
+00040 #include "foundation/PxMat33.h"
+00041 #include "foundation/PxBounds3.h"
+00042 
+00043 #if !PX_DOXYGEN
+00044 namespace physx
+00045 {
+00046 #endif
+00047 
+00051 struct PxDebugColor
+00052 {
+00053     enum Enum
+00054     {
+00055         eARGB_BLACK     = 0xff000000,
+00056         eARGB_RED       = 0xffff0000,
+00057         eARGB_GREEN     = 0xff00ff00,
+00058         eARGB_BLUE      = 0xff0000ff,
+00059         eARGB_YELLOW    = 0xffffff00,
+00060         eARGB_MAGENTA   = 0xffff00ff,
+00061         eARGB_CYAN      = 0xff00ffff,
+00062         eARGB_WHITE     = 0xffffffff,
+00063         eARGB_GREY      = 0xff808080,
+00064         eARGB_DARKRED   = 0x88880000,
+00065         eARGB_DARKGREEN = 0x88008800,
+00066         eARGB_DARKBLUE  = 0x88000088
+00067     };
+00068 };
+00069 
+00073 struct PxDebugPoint
+00074 {
+00075     PxDebugPoint(const PxVec3& p, const PxU32& c)
+00076         : pos(p), color(c) {}
+00077 
+00078     PxVec3  pos;
+00079     PxU32   color;
+00080 };
+00081 
+00085 struct PxDebugLine
+00086 {
+00087     PxDebugLine(const PxVec3& p0, const PxVec3& p1, const PxU32& c)
+00088         : pos0(p0), color0(c), pos1(p1), color1(c) {}
+00089 
+00090     PxVec3  pos0;
+00091     PxU32   color0;
+00092     PxVec3  pos1;
+00093     PxU32   color1;
+00094 };
+00095 
+00099 struct PxDebugTriangle
+00100 {
+00101     PxDebugTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const PxU32& c)
+00102         : pos0(p0), color0(c), pos1(p1), color1(c), pos2(p2), color2(c) {}
+00103 
+00104     PxVec3  pos0;
+00105     PxU32   color0;
+00106     PxVec3  pos1;
+00107     PxU32   color1;
+00108     PxVec3  pos2;
+00109     PxU32   color2;
+00110 };
+00111 
+00115 struct PxDebugText
+00116 {
+00117     PxDebugText() : string(0) {}
+00118 
+00119     PxDebugText(const PxVec3& p, const PxReal& s, const PxU32& c, const char* str)
+00120         : position(p), size(s), color(c), string(str) {}
+00121 
+00122     PxVec3      position;
+00123     PxReal      size;
+00124     PxU32       color;
+00125     const char* string;
+00126 };
+00127 
+00131 class PxRenderBuffer
+00132 {
+00133 public:
+00134     virtual ~PxRenderBuffer() {}
+00135 
+00136     virtual PxU32 getNbPoints() const = 0;
+00137     virtual const PxDebugPoint* getPoints() const = 0;
+00138 
+00139     virtual PxU32 getNbLines() const = 0;
+00140     virtual const PxDebugLine* getLines() const = 0;
+00141 
+00142     virtual PxU32 getNbTriangles() const = 0;
+00143     virtual const PxDebugTriangle* getTriangles() const = 0;
+00144 
+00145     virtual PxU32 getNbTexts() const = 0;
+00146     virtual const PxDebugText* getTexts() const = 0;
+00147 
+00148     virtual void append(const PxRenderBuffer& other) = 0;
+00149     virtual void clear() = 0;
+00150 };
+00151 
+00152 #if !PX_DOXYGEN
+00153 } // namespace physx
+00154 #endif
+00155 
+00157 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3