From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxPvdSceneClient_8h-source.html | 121 +++++++++++++++++++++ 1 file changed, 121 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html new file mode 100644 index 00000000..2996442e --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html @@ -0,0 +1,121 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPvdSceneClient.h Source File + + + + + + + +

PxPvdSceneClient.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+00018 // information or for any infringement of patents or other rights of third parties that may
+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+00029 
+00030 #ifndef PX_PVD_SCENE_CLIENT_H
+00031 #define PX_PVD_SCENE_CLIENT_H
+00032 
+00037 #include "foundation/PxFlags.h"
+00038 
+00039 namespace physx
+00040 {
+00041     namespace pvdsdk
+00042     {
+00043         class PvdClient;   
+00044         struct PvdDebugPoint;
+00045         struct PvdDebugLine;
+00046         struct PvdDebugTriangle;
+00047         struct PvdDebugText;
+00048     }
+00049 }
+00050 
+00051 #if !PX_DOXYGEN
+00052 namespace physx
+00053 {
+00054 #endif
+00055 
+00059 struct PxPvdSceneFlag
+00060 {
+00061     enum Enum
+00062     {
+00063         eTRANSMIT_CONTACTS     = (1 << 0), 
+00064         eTRANSMIT_SCENEQUERIES = (1 << 1), 
+00065         eTRANSMIT_CONSTRAINTS  = (1 << 2)  
+00066     };
+00067 };
+00068 
+00074 typedef PxFlags<PxPvdSceneFlag::Enum, PxU8> PxPvdSceneFlags;
+00075 PX_FLAGS_OPERATORS(PxPvdSceneFlag::Enum, PxU8)
+00076 
+00077 
+00082 class PxPvdSceneClient
+00083 {
+00084   public:
+00090     virtual void setScenePvdFlag(PxPvdSceneFlag::Enum flag, bool value) = 0;
+00091 
+00096     virtual void setScenePvdFlags(PxPvdSceneFlags flags) = 0;
+00097 
+00101     virtual PxPvdSceneFlags getScenePvdFlags() const = 0;
+00102 
+00106     virtual void updateCamera(const char* name, const PxVec3& origin, const PxVec3& up, const PxVec3& target) = 0;
+00107 
+00111     virtual void drawPoints(const physx::pvdsdk::PvdDebugPoint* points, PxU32 count) = 0;
+00112 
+00116     virtual void drawLines(const physx::pvdsdk::PvdDebugLine* lines, PxU32 count) = 0;
+00117 
+00121     virtual void drawTriangles(const physx::pvdsdk::PvdDebugTriangle* triangles, PxU32 count) = 0;
+00122 
+00126     virtual void drawText(const physx::pvdsdk::PvdDebugText& text) = 0;
+00127 
+00131     virtual physx::pvdsdk::PvdClient* getClientInternal() = 0;
+00132 
+00133 protected:
+00134     virtual ~PxPvdSceneClient(){}
+00135 };
+00136 
+00137 #if !PX_DOXYGEN
+00138 } // namespace physx
+00139 #endif
+00140 
+00142 #endif // PX_PVD_SCENE_CLIENT_H
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3