From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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+ PxPvdSceneClient.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 #ifndef PX_PVD_SCENE_CLIENT_H +00031 #define PX_PVD_SCENE_CLIENT_H +00032 +00037 #include "foundation/PxFlags.h" +00038 +00039 namespace physx +00040 { +00041 namespace pvdsdk +00042 { +00043 class PvdClient; +00044 struct PvdDebugPoint; +00045 struct PvdDebugLine; +00046 struct PvdDebugTriangle; +00047 struct PvdDebugText; +00048 } +00049 } +00050 +00051 #if !PX_DOXYGEN +00052 namespace physx +00053 { +00054 #endif +00055 +00059 struct PxPvdSceneFlag +00060 { +00061 enum Enum +00062 { +00063 eTRANSMIT_CONTACTS = (1 << 0), +00064 eTRANSMIT_SCENEQUERIES = (1 << 1), +00065 eTRANSMIT_CONSTRAINTS = (1 << 2) +00066 }; +00067 }; +00068 +00074 typedef PxFlags<PxPvdSceneFlag::Enum, PxU8> PxPvdSceneFlags; +00075 PX_FLAGS_OPERATORS(PxPvdSceneFlag::Enum, PxU8) +00076 +00077 +00082 class PxPvdSceneClient +00083 { +00084 public: +00090 virtual void setScenePvdFlag(PxPvdSceneFlag::Enum flag, bool value) = 0; +00091 +00096 virtual void setScenePvdFlags(PxPvdSceneFlags flags) = 0; +00097 +00101 virtual PxPvdSceneFlags getScenePvdFlags() const = 0; +00102 +00106 virtual void updateCamera(const char* name, const PxVec3& origin, const PxVec3& up, const PxVec3& target) = 0; +00107 +00111 virtual void drawPoints(const physx::pvdsdk::PvdDebugPoint* points, PxU32 count) = 0; +00112 +00116 virtual void drawLines(const physx::pvdsdk::PvdDebugLine* lines, PxU32 count) = 0; +00117 +00121 virtual void drawTriangles(const physx::pvdsdk::PvdDebugTriangle* triangles, PxU32 count) = 0; +00122 +00126 virtual void drawText(const physx::pvdsdk::PvdDebugText& text) = 0; +00127 +00131 virtual physx::pvdsdk::PvdClient* getClientInternal() = 0; +00132 +00133 protected: +00134 virtual ~PxPvdSceneClient(){} +00135 }; +00136 +00137 #if !PX_DOXYGEN +00138 } // namespace physx +00139 #endif +00140 +00142 #endif // PX_PVD_SCENE_CLIENT_H +