From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxPruningStructure_8h.html | 56 ++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h.html new file mode 100644 index 00000000..49e1e596 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h.html @@ -0,0 +1,56 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPruningStructure.h File Reference + + + + + + + +
+

PxPruningStructure.h File Reference

#include "PxPhysXConfig.h"
+#include "common/PxBase.h"
+ +

+

+Include dependency graph for PxPruningStructure.h:
+
+

+ +PxPhysXConfig.hcommon/PxBase.hcommon/PxPhysXCommonConfig.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hPxSerialFramework.hPxCollection.hcommon/PxTypeInfo.hfoundation/PxFlags.h +
+ +

+

+This graph shows which files directly or indirectly include this file:
+
+

+ +PxPhysicsAPI.h +
+ +

+Go to the source code of this file. + + + + + +

Classes

class  PxPruningStructure
 A precomputed pruning structure to accelerate scene queries against newly added actors. More...
+

+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3