From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/PxPruningStructure_8h-source.html | 91 ++++++++++++++++++++++ 1 file changed, 91 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html new file mode 100644 index 00000000..567a0696 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html @@ -0,0 +1,91 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPruningStructure.h Source File + + + + + + + +

PxPruningStructure.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_NX_PRUNING_STRUCTURE
+00032 #define PX_PHYSICS_NX_PRUNING_STRUCTURE
+00033 
+00036 #include "PxPhysXConfig.h"
+00037 #include "common/PxBase.h"
+00038 
+00039 #if !PX_DOXYGEN
+00040 namespace physx
+00041 {
+00042 #endif
+00043 
+00044 
+00062 class PxPruningStructure : public PxBase
+00063 {
+00064 public:
+00068     virtual void                release() = 0;
+00069 
+00082     virtual PxU32               getRigidActors(PxRigidActor** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0;
+00083 
+00093     virtual PxU32               getNbRigidActors() const = 0;
+00094 
+00095     virtual const char*         getConcreteTypeName() const { return "PxPruningStructure";  }
+00096 protected:
+00097     PX_INLINE                   PxPruningStructure(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags) {}
+00098     PX_INLINE                   PxPruningStructure(PxBaseFlags baseFlags) : PxBase(baseFlags) {}
+00099     virtual                     ~PxPruningStructure()   {}
+00100     virtual     bool            isKindOf(const char* name)  const       { return !::strcmp("PxPruningStructure", name) || PxBase::isKindOf(name); }
+00101 };
+00102 
+00103 
+00104 #if !PX_DOXYGEN
+00105 } // namespace physx
+00106 #endif
+00107 
+00109 #endif // PX_PHYSICS_NX_PRUNING_STRUCTURE
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3