From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 #ifndef PXFOUNDATION_PXPLANE_H +00031 #define PXFOUNDATION_PXPLANE_H +00032 +00037 #include "foundation/PxMath.h" +00038 #include "foundation/PxVec3.h" +00039 +00040 #if !PX_DOXYGEN +00041 namespace physx +00042 { +00043 #endif +00044 +00050 class PxPlane +00051 { +00052 public: +00056 PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane() +00057 { +00058 } +00059 +00063 PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane(float nx, float ny, float nz, float distance) : n(nx, ny, nz), d(distance) +00064 { +00065 } +00066 +00070 PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane(const PxVec3& normal, float distance) : n(normal), d(distance) +00071 { +00072 } +00073 +00077 PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane(const PxVec3& point, const PxVec3& normal) +00078 : n(normal), d(-point.dot(n)) // p satisfies normal.dot(p) + d = 0 +00079 { +00080 } +00081 +00085 PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2) +00086 { +00087 n = (p1 - p0).cross(p2 - p0).getNormalized(); +00088 d = -p0.dot(n); +00089 } +00090 +00094 PX_CUDA_CALLABLE PX_INLINE bool operator==(const PxPlane& p) const +00095 { +00096 return n == p.n && d == p.d; +00097 } +00098 +00099 PX_CUDA_CALLABLE PX_FORCE_INLINE float distance(const PxVec3& p) const +00100 { +00101 return p.dot(n) + d; +00102 } +00103 +00104 PX_CUDA_CALLABLE PX_FORCE_INLINE bool contains(const PxVec3& p) const +00105 { +00106 return PxAbs(distance(p)) < (1.0e-7f); +00107 } +00108 +00112 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 project(const PxVec3& p) const +00113 { +00114 return p - n * distance(p); +00115 } +00116 +00120 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 pointInPlane() const +00121 { +00122 return -n * d; +00123 } +00124 +00129 PX_CUDA_CALLABLE PX_FORCE_INLINE void normalize() +00130 { +00131 float denom = 1.0f / n.magnitude(); +00132 n *= denom; +00133 d *= denom; +00134 } +00135 +00136 PxVec3 n; +00137 float d; +00138 }; +00139 +00140 #if !PX_DOXYGEN +00141 } // namespace physx +00142 #endif +00143 +00145 #endif // #ifndef PXFOUNDATION_PXPLANE_H +