From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxPhysicsAPI_8h-source.html | 256 +++++++++++++++++++++ 1 file changed, 256 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html new file mode 100644 index 00000000..b5c5fd49 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html @@ -0,0 +1,256 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPhysicsAPI.h Source File + + + + + + + +

PxPhysicsAPI.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+00018 // information or for any infringement of patents or other rights of third parties that may
+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_NXPHYSICS_API
+00032 #define PX_PHYSICS_NXPHYSICS_API
+00033 
+00044 // Foundation SDK 
+00045 #include "foundation/Px.h"
+00046 #include "foundation/PxAllocatorCallback.h"
+00047 #include "foundation/PxAssert.h"
+00048 #include "foundation/PxBitAndData.h"
+00049 #include "foundation/PxBounds3.h"
+00050 #include "foundation/PxErrorCallback.h"
+00051 #include "foundation/PxErrors.h"
+00052 #include "foundation/PxFlags.h"
+00053 #include "foundation/PxFoundation.h"
+00054 #include "foundation/PxFoundationVersion.h"
+00055 #include "foundation/PxIntrinsics.h"
+00056 #include "foundation/PxIO.h"
+00057 #include "foundation/PxMat33.h"
+00058 #include "foundation/PxMat44.h"
+00059 #include "foundation/PxMath.h"
+00060 #include "foundation/PxMathUtils.h"
+00061 #include "foundation/PxPlane.h"
+00062 #include "foundation/PxPreprocessor.h"
+00063 #include "foundation/PxQuat.h"
+00064 #include "foundation/PxSimpleTypes.h"
+00065 #include "foundation/PxStrideIterator.h"
+00066 #include "foundation/PxTransform.h"
+00067 #include "foundation/PxUnionCast.h"
+00068 #include "foundation/PxVec2.h"
+00069 #include "foundation/PxVec3.h"
+00070 #include "foundation/PxVec4.h"
+00071 
+00072 //Not physics specific utilities and common code
+00073 #include "common/PxCoreUtilityTypes.h"
+00074 #include "common/PxPhysXCommonConfig.h"
+00075 #include "common/PxRenderBuffer.h"
+00076 #include "common/PxBase.h"
+00077 #include "common/PxTolerancesScale.h"
+00078 #include "common/PxTypeInfo.h"
+00079 #include "common/PxStringTable.h"
+00080 #include "common/PxSerializer.h"
+00081 #include "common/PxMetaData.h"
+00082 #include "common/PxMetaDataFlags.h"
+00083 #include "common/PxSerialFramework.h"
+00084 #include "common/PxPhysicsInsertionCallback.h"
+00085 
+00086 //Task Manager
+00087 #include "task/PxTask.h"
+00088 
+00089 // Cuda Mananger
+00090 #if PX_SUPPORT_GPU_PHYSX
+00091 #include "gpu/PxGpu.h"
+00092 #endif
+00093 
+00094 //Geometry Library
+00095 #include "geometry/PxBoxGeometry.h"
+00096 #include "geometry/PxCapsuleGeometry.h"
+00097 #include "geometry/PxConvexMesh.h"
+00098 #include "geometry/PxConvexMeshGeometry.h"
+00099 #include "geometry/PxGeometry.h"
+00100 #include "geometry/PxGeometryHelpers.h"
+00101 #include "geometry/PxGeometryQuery.h"
+00102 #include "geometry/PxHeightField.h"
+00103 #include "geometry/PxHeightFieldDesc.h"
+00104 #include "geometry/PxHeightFieldFlag.h"
+00105 #include "geometry/PxHeightFieldGeometry.h"
+00106 #include "geometry/PxHeightFieldSample.h"
+00107 #include "geometry/PxMeshQuery.h"
+00108 #include "geometry/PxMeshScale.h"
+00109 #include "geometry/PxPlaneGeometry.h"
+00110 #include "geometry/PxSimpleTriangleMesh.h"
+00111 #include "geometry/PxSphereGeometry.h"
+00112 #include "geometry/PxTriangle.h"
+00113 #include "geometry/PxTriangleMesh.h"
+00114 #include "geometry/PxTriangleMeshGeometry.h"
+00115 
+00116 
+00117 // PhysX Core SDK
+00118 #include "PxActor.h"
+00119 #include "PxAggregate.h"
+00120 #include "PxArticulation.h"
+00121 #include "PxArticulationJoint.h"
+00122 #include "PxArticulationLink.h"
+00123 #include "PxBatchQuery.h"
+00124 #include "PxBatchQueryDesc.h"
+00125 #include "PxClient.h"
+00126 #include "PxConstraint.h"
+00127 #include "PxConstraintDesc.h"
+00128 #include "PxContact.h"
+00129 #include "PxContactModifyCallback.h"
+00130 #include "PxDeletionListener.h"
+00131 #include "PxFiltering.h"
+00132 #include "PxForceMode.h"
+00133 #include "PxLockedData.h"
+00134 #include "PxMaterial.h"
+00135 #include "PxPhysics.h"
+00136 #include "PxPhysicsVersion.h"
+00137 #include "PxPhysXConfig.h"
+00138 #include "PxQueryFiltering.h"
+00139 #include "PxQueryReport.h"
+00140 #include "PxRigidActor.h"
+00141 #include "PxRigidBody.h"
+00142 #include "PxRigidDynamic.h"
+00143 #include "PxRigidStatic.h"
+00144 #include "PxScene.h"
+00145 #include "PxSceneDesc.h"
+00146 #include "PxSceneLock.h"
+00147 #include "PxShape.h"
+00148 #include "PxSimulationEventCallback.h"
+00149 #include "PxSimulationStatistics.h"
+00150 #include "PxSpatialIndex.h"
+00151 #include "PxVisualizationParameter.h"
+00152 #include "PxVolumeCache.h"
+00153 #include "PxPruningStructure.h"
+00154 
+00155 //Character Controller
+00156 #include "characterkinematic/PxBoxController.h"
+00157 #include "characterkinematic/PxCapsuleController.h"
+00158 #include "characterkinematic/PxCharacter.h"
+00159 #include "characterkinematic/PxController.h"
+00160 #include "characterkinematic/PxControllerBehavior.h"
+00161 #include "characterkinematic/PxControllerManager.h"
+00162 #include "characterkinematic/PxControllerObstacles.h"
+00163 #include "characterkinematic/PxExtended.h"
+00164 
+00165 //Cloth Simulation
+00166 #if PX_USE_CLOTH_API
+00167 #include "cloth/PxCloth.h"
+00168 #include "cloth/PxClothCollisionData.h"
+00169 #include "cloth/PxClothFabric.h"
+00170 #include "cloth/PxClothParticleData.h"
+00171 #include "cloth/PxClothTypes.h"
+00172 #endif
+00173 
+00174 //Cooking (data preprocessing)
+00175 #include "cooking/Pxc.h"
+00176 #include "cooking/PxConvexMeshDesc.h"
+00177 #include "cooking/PxCooking.h"
+00178 #include "cooking/PxTriangleMeshDesc.h"
+00179 #include "cooking/PxBVH33MidphaseDesc.h"
+00180 #include "cooking/PxBVH34MidphaseDesc.h"
+00181 #include "cooking/PxMidphaseDesc.h"
+00182 
+00183 //Extensions to the SDK
+00184 #include "extensions/PxDefaultStreams.h"
+00185 #include "extensions/PxDistanceJoint.h"
+00186 #include "extensions/PxExtensionsAPI.h"
+00187 #include "extensions/PxFixedJoint.h"
+00188 #include "extensions/PxJoint.h"
+00189 #include "extensions/PxJointLimit.h"
+00190 #include "extensions/PxParticleExt.h"
+00191 #include "extensions/PxPrismaticJoint.h"
+00192 #include "extensions/PxRevoluteJoint.h"
+00193 #include "extensions/PxRigidBodyExt.h"
+00194 #include "extensions/PxShapeExt.h"
+00195 #include "extensions/PxSimpleFactory.h"
+00196 #include "extensions/PxSmoothNormals.h"
+00197 #include "extensions/PxSphericalJoint.h"
+00198 #include "extensions/PxStringTableExt.h"
+00199 #include "extensions/PxTriangleMeshExt.h"
+00200 #include "extensions/PxConvexMeshExt.h"
+00201 
+00202 //Serialization
+00203 #include "extensions/PxSerialization.h"
+00204 #include "extensions/PxBinaryConverter.h"
+00205 #include "extensions/PxRepXSerializer.h"
+00206 #include "extensions/PxJointRepXSerializer.h"
+00207 
+00208 //Particle Simulation
+00209 #if PX_USE_PARTICLE_SYSTEM_API
+00210 #include "particles/PxParticleBase.h"
+00211 #include "particles/PxParticleBaseFlag.h"
+00212 #include "particles/PxParticleCreationData.h"
+00213 #include "particles/PxParticleFlag.h"
+00214 #include "particles/PxParticleFluid.h"
+00215 #include "particles/PxParticleFluidReadData.h"
+00216 #include "particles/PxParticleReadData.h"
+00217 #include "particles/PxParticleSystem.h"
+00218 #endif
+00219 
+00220 //Vehicle Simulation
+00221 #include "vehicle/PxVehicleComponents.h"
+00222 #include "vehicle/PxVehicleDrive.h"
+00223 #include "vehicle/PxVehicleDrive4W.h"
+00224 #include "vehicle/PxVehicleDriveTank.h"
+00225 #include "vehicle/PxVehicleSDK.h"
+00226 #include "vehicle/PxVehicleShaders.h"
+00227 #include "vehicle/PxVehicleTireFriction.h"
+00228 #include "vehicle/PxVehicleUpdate.h"
+00229 #include "vehicle/PxVehicleUtilControl.h"
+00230 #include "vehicle/PxVehicleUtilSetup.h"
+00231 #include "vehicle/PxVehicleUtilTelemetry.h"
+00232 #include "vehicle/PxVehicleWheels.h"
+00233 #include "vehicle/PxVehicleNoDrive.h"
+00234 #include "vehicle/PxVehicleDriveNW.h"
+00235 
+00236 //Connecting the SDK to Visual Debugger
+00237 #include "pvd/PxPvdSceneClient.h"
+00238 #include "pvd/PxPvd.h"
+00239 #include "pvd/PxPvdTransport.h"
+00241 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3