From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
[CL 21300167]
---
.../PhysXAPI/files/PxPhysicsAPI_8h-source.html | 256 +++++++++++++++++++++
1 file changed, 256 insertions(+)
create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html
(limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html')
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html
new file mode 100644
index 00000000..b5c5fd49
--- /dev/null
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html
@@ -0,0 +1,256 @@
+
+
+ PxPhysicsAPI.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_NXPHYSICS_API +00032 #define PX_PHYSICS_NXPHYSICS_API +00033 +00044 // Foundation SDK +00045 #include "foundation/Px.h" +00046 #include "foundation/PxAllocatorCallback.h" +00047 #include "foundation/PxAssert.h" +00048 #include "foundation/PxBitAndData.h" +00049 #include "foundation/PxBounds3.h" +00050 #include "foundation/PxErrorCallback.h" +00051 #include "foundation/PxErrors.h" +00052 #include "foundation/PxFlags.h" +00053 #include "foundation/PxFoundation.h" +00054 #include "foundation/PxFoundationVersion.h" +00055 #include "foundation/PxIntrinsics.h" +00056 #include "foundation/PxIO.h" +00057 #include "foundation/PxMat33.h" +00058 #include "foundation/PxMat44.h" +00059 #include "foundation/PxMath.h" +00060 #include "foundation/PxMathUtils.h" +00061 #include "foundation/PxPlane.h" +00062 #include "foundation/PxPreprocessor.h" +00063 #include "foundation/PxQuat.h" +00064 #include "foundation/PxSimpleTypes.h" +00065 #include "foundation/PxStrideIterator.h" +00066 #include "foundation/PxTransform.h" +00067 #include "foundation/PxUnionCast.h" +00068 #include "foundation/PxVec2.h" +00069 #include "foundation/PxVec3.h" +00070 #include "foundation/PxVec4.h" +00071 +00072 //Not physics specific utilities and common code +00073 #include "common/PxCoreUtilityTypes.h" +00074 #include "common/PxPhysXCommonConfig.h" +00075 #include "common/PxRenderBuffer.h" +00076 #include "common/PxBase.h" +00077 #include "common/PxTolerancesScale.h" +00078 #include "common/PxTypeInfo.h" +00079 #include "common/PxStringTable.h" +00080 #include "common/PxSerializer.h" +00081 #include "common/PxMetaData.h" +00082 #include "common/PxMetaDataFlags.h" +00083 #include "common/PxSerialFramework.h" +00084 #include "common/PxPhysicsInsertionCallback.h" +00085 +00086 //Task Manager +00087 #include "task/PxTask.h" +00088 +00089 // Cuda Mananger +00090 #if PX_SUPPORT_GPU_PHYSX +00091 #include "gpu/PxGpu.h" +00092 #endif +00093 +00094 //Geometry Library +00095 #include "geometry/PxBoxGeometry.h" +00096 #include "geometry/PxCapsuleGeometry.h" +00097 #include "geometry/PxConvexMesh.h" +00098 #include "geometry/PxConvexMeshGeometry.h" +00099 #include "geometry/PxGeometry.h" +00100 #include "geometry/PxGeometryHelpers.h" +00101 #include "geometry/PxGeometryQuery.h" +00102 #include "geometry/PxHeightField.h" +00103 #include "geometry/PxHeightFieldDesc.h" +00104 #include "geometry/PxHeightFieldFlag.h" +00105 #include "geometry/PxHeightFieldGeometry.h" +00106 #include "geometry/PxHeightFieldSample.h" +00107 #include "geometry/PxMeshQuery.h" +00108 #include "geometry/PxMeshScale.h" +00109 #include "geometry/PxPlaneGeometry.h" +00110 #include "geometry/PxSimpleTriangleMesh.h" +00111 #include "geometry/PxSphereGeometry.h" +00112 #include "geometry/PxTriangle.h" +00113 #include "geometry/PxTriangleMesh.h" +00114 #include "geometry/PxTriangleMeshGeometry.h" +00115 +00116 +00117 // PhysX Core SDK +00118 #include "PxActor.h" +00119 #include "PxAggregate.h" +00120 #include "PxArticulation.h" +00121 #include "PxArticulationJoint.h" +00122 #include "PxArticulationLink.h" +00123 #include "PxBatchQuery.h" +00124 #include "PxBatchQueryDesc.h" +00125 #include "PxClient.h" +00126 #include "PxConstraint.h" +00127 #include "PxConstraintDesc.h" +00128 #include "PxContact.h" +00129 #include "PxContactModifyCallback.h" +00130 #include "PxDeletionListener.h" +00131 #include "PxFiltering.h" +00132 #include "PxForceMode.h" +00133 #include "PxLockedData.h" +00134 #include "PxMaterial.h" +00135 #include "PxPhysics.h" +00136 #include "PxPhysicsVersion.h" +00137 #include "PxPhysXConfig.h" +00138 #include "PxQueryFiltering.h" +00139 #include "PxQueryReport.h" +00140 #include "PxRigidActor.h" +00141 #include "PxRigidBody.h" +00142 #include "PxRigidDynamic.h" +00143 #include "PxRigidStatic.h" +00144 #include "PxScene.h" +00145 #include "PxSceneDesc.h" +00146 #include "PxSceneLock.h" +00147 #include "PxShape.h" +00148 #include "PxSimulationEventCallback.h" +00149 #include "PxSimulationStatistics.h" +00150 #include "PxSpatialIndex.h" +00151 #include "PxVisualizationParameter.h" +00152 #include "PxVolumeCache.h" +00153 #include "PxPruningStructure.h" +00154 +00155 //Character Controller +00156 #include "characterkinematic/PxBoxController.h" +00157 #include "characterkinematic/PxCapsuleController.h" +00158 #include "characterkinematic/PxCharacter.h" +00159 #include "characterkinematic/PxController.h" +00160 #include "characterkinematic/PxControllerBehavior.h" +00161 #include "characterkinematic/PxControllerManager.h" +00162 #include "characterkinematic/PxControllerObstacles.h" +00163 #include "characterkinematic/PxExtended.h" +00164 +00165 //Cloth Simulation +00166 #if PX_USE_CLOTH_API +00167 #include "cloth/PxCloth.h" +00168 #include "cloth/PxClothCollisionData.h" +00169 #include "cloth/PxClothFabric.h" +00170 #include "cloth/PxClothParticleData.h" +00171 #include "cloth/PxClothTypes.h" +00172 #endif +00173 +00174 //Cooking (data preprocessing) +00175 #include "cooking/Pxc.h" +00176 #include "cooking/PxConvexMeshDesc.h" +00177 #include "cooking/PxCooking.h" +00178 #include "cooking/PxTriangleMeshDesc.h" +00179 #include "cooking/PxBVH33MidphaseDesc.h" +00180 #include "cooking/PxBVH34MidphaseDesc.h" +00181 #include "cooking/PxMidphaseDesc.h" +00182 +00183 //Extensions to the SDK +00184 #include "extensions/PxDefaultStreams.h" +00185 #include "extensions/PxDistanceJoint.h" +00186 #include "extensions/PxExtensionsAPI.h" +00187 #include "extensions/PxFixedJoint.h" +00188 #include "extensions/PxJoint.h" +00189 #include "extensions/PxJointLimit.h" +00190 #include "extensions/PxParticleExt.h" +00191 #include "extensions/PxPrismaticJoint.h" +00192 #include "extensions/PxRevoluteJoint.h" +00193 #include "extensions/PxRigidBodyExt.h" +00194 #include "extensions/PxShapeExt.h" +00195 #include "extensions/PxSimpleFactory.h" +00196 #include "extensions/PxSmoothNormals.h" +00197 #include "extensions/PxSphericalJoint.h" +00198 #include "extensions/PxStringTableExt.h" +00199 #include "extensions/PxTriangleMeshExt.h" +00200 #include "extensions/PxConvexMeshExt.h" +00201 +00202 //Serialization +00203 #include "extensions/PxSerialization.h" +00204 #include "extensions/PxBinaryConverter.h" +00205 #include "extensions/PxRepXSerializer.h" +00206 #include "extensions/PxJointRepXSerializer.h" +00207 +00208 //Particle Simulation +00209 #if PX_USE_PARTICLE_SYSTEM_API +00210 #include "particles/PxParticleBase.h" +00211 #include "particles/PxParticleBaseFlag.h" +00212 #include "particles/PxParticleCreationData.h" +00213 #include "particles/PxParticleFlag.h" +00214 #include "particles/PxParticleFluid.h" +00215 #include "particles/PxParticleFluidReadData.h" +00216 #include "particles/PxParticleReadData.h" +00217 #include "particles/PxParticleSystem.h" +00218 #endif +00219 +00220 //Vehicle Simulation +00221 #include "vehicle/PxVehicleComponents.h" +00222 #include "vehicle/PxVehicleDrive.h" +00223 #include "vehicle/PxVehicleDrive4W.h" +00224 #include "vehicle/PxVehicleDriveTank.h" +00225 #include "vehicle/PxVehicleSDK.h" +00226 #include "vehicle/PxVehicleShaders.h" +00227 #include "vehicle/PxVehicleTireFriction.h" +00228 #include "vehicle/PxVehicleUpdate.h" +00229 #include "vehicle/PxVehicleUtilControl.h" +00230 #include "vehicle/PxVehicleUtilSetup.h" +00231 #include "vehicle/PxVehicleUtilTelemetry.h" +00232 #include "vehicle/PxVehicleWheels.h" +00233 #include "vehicle/PxVehicleNoDrive.h" +00234 #include "vehicle/PxVehicleDriveNW.h" +00235 +00236 //Connecting the SDK to Visual Debugger +00237 #include "pvd/PxPvdSceneClient.h" +00238 #include "pvd/PxPvd.h" +00239 #include "pvd/PxPvdTransport.h" +00241 #endif +