From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxPhysXConfig_8h-source.html | 109 +++++++++++++++++++++ 1 file changed, 109 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html new file mode 100644 index 00000000..3b970eba --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html @@ -0,0 +1,109 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPhysXConfig.h Source File + + + + + + + +

PxPhysXConfig.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+00018 // information or for any infringement of patents or other rights of third parties that may
+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_NX
+00032 #define PX_PHYSICS_NX
+00033 
+00040 #include "common/PxPhysXCommonConfig.h"
+00041 
+00042 #if !PX_DOXYGEN
+00043 namespace physx
+00044 {
+00045 #endif
+00046 
+00047 // Exposing the ParticleSystem API. Run API meta data generation in Tools/PhysXMetaDataGenerator when changing.
+00048 #define PX_USE_PARTICLE_SYSTEM_API 1
+00049 
+00050 // Exposing of the Cloth API. Run API meta data generation in Tools/PhysXMetaDataGenerator when changing.
+00051 #define PX_USE_CLOTH_API 1
+00052 
+00053 class PxPhysics;
+00054 class PxShape;
+00055 
+00056 class PxActor;
+00057 class PxRigidActor;
+00058 class PxRigidStatic;
+00059 class PxRigidDynamic;
+00060 class PxConstraint;
+00061 class PxConstraintDesc;
+00062 
+00063 class PxArticulation;
+00064 class PxArticulationLink;
+00065 class PxArticulationJoint;
+00066 
+00067 class PxParticleSystem;
+00068 class PxParticleFluid;
+00069 class PxParticleReadData;
+00070 class PxParticleFluidReadData;
+00071 
+00072 class PxClothFabric;
+00073 class PxCloth;
+00074 class PxClothParticleData;
+00075 
+00076 
+00077 class PxMaterial;
+00078 
+00079 class PxScene;
+00080 class PxSceneDesc;
+00081 class PxTolerancesScale;
+00082 
+00083 class PxAggregate;
+00084 
+00085 #if !PX_DOXYGEN
+00086 } // namespace physx
+00087 #endif
+00088 
+00090 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3