From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
[CL 21300167]
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+ PxPhysXCommonConfig.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_COMMON_NX +00032 #define PX_PHYSICS_COMMON_NX +00033 +00037 #include "foundation/Px.h" +00038 +00039 +00040 // define API function declaration (public API only needed because of extensions) +00041 #if defined PX_PHYSX_STATIC_LIB || defined PX_PHYSX_CORE_STATIC_LIB +00042 #define PX_PHYSX_CORE_API +00043 #else +00044 #if PX_WINDOWS +00045 #if defined PX_PHYSX_CORE_EXPORTS +00046 #define PX_PHYSX_CORE_API __declspec(dllexport) +00047 #else +00048 #define PX_PHYSX_CORE_API __declspec(dllimport) +00049 #endif +00050 #elif PX_UNIX_FAMILY +00051 #define PX_PHYSX_CORE_API PX_UNIX_EXPORT +00052 #else +00053 #define PX_PHYSX_CORE_API +00054 #endif +00055 #endif +00056 +00057 #if PX_WINDOWS && !defined(__CUDACC__) +00058 #if defined PX_PHYSX_COMMON_EXPORTS +00059 #define PX_PHYSX_COMMON_API __declspec(dllexport) +00060 #else +00061 #define PX_PHYSX_COMMON_API __declspec(dllimport) +00062 #endif +00063 #elif PX_UNIX_FAMILY +00064 #define PX_PHYSX_COMMON_API PX_UNIX_EXPORT +00065 #else +00066 #define PX_PHYSX_COMMON_API +00067 #endif +00068 +00069 // Changing these parameters requires recompilation of the SDK +00070 +00071 #if !PX_DOXYGEN +00072 namespace physx +00073 { +00074 #endif +00075 class PxCollection; +00076 class PxBase; +00077 +00078 class PxHeightField; +00079 class PxHeightFieldDesc; +00080 +00081 class PxTriangleMesh; +00082 class PxConvexMesh; +00083 +00084 typedef PxU32 PxTriangleID; +00085 typedef PxU16 PxMaterialTableIndex; +00086 +00087 #if !PX_DOXYGEN +00088 } // namespace physx +00089 #endif +00090 +00092 #endif +