From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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+ PxParticleGpu.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PARTICLE_GPU_H +00032 #define PX_PARTICLE_GPU_H +00033 +00037 #include "PxPhysXConfig.h" +00038 +00039 #if PX_SUPPORT_GPU_PHYSX +00040 +00041 #include "common/PxPhysXCommonConfig.h" +00042 #include "task/PxTask.h" +00043 +00044 #if !PX_DOXYGEN +00045 namespace physx +00046 { +00047 #endif +00048 +00056 struct PX_DEPRECATED PxTriangleMeshCacheStatistics +00057 { +00058 PxU32 bytesTotal; +00059 PxU32 bytesUsed; +00060 PxU32 bytesUsedMax; +00061 PxReal percentageHitrate; +00062 +00063 PxTriangleMeshCacheStatistics() : bytesTotal(0), bytesUsed(0), bytesUsedMax(0), percentageHitrate(0.0f) {} +00064 }; +00065 +00070 class PX_DEPRECATED PxParticleGpu +00071 { +00072 public: +00073 +00085 PX_PHYSX_CORE_API static bool createTriangleMeshMirror(const class PxTriangleMesh& triangleMesh, PxCudaContextManager& contextManager); +00086 +00097 PX_PHYSX_CORE_API static void releaseTriangleMeshMirror(const class PxTriangleMesh& triangleMesh, PxCudaContextManager* contextManager = NULL); +00098 +00110 PX_PHYSX_CORE_API static bool createHeightFieldMirror(const class PxHeightField& heightField, PxCudaContextManager& contextManager); +00111 +00122 PX_PHYSX_CORE_API static void releaseHeightFieldMirror(const class PxHeightField& heightField, PxCudaContextManager* contextManager = NULL); +00123 +00135 PX_PHYSX_CORE_API static bool createConvexMeshMirror(const class PxConvexMesh& convexMesh, PxCudaContextManager& contextManager); +00136 +00147 PX_PHYSX_CORE_API static void releaseConvexMeshMirror(const class PxConvexMesh& convexMesh, PxCudaContextManager* contextManager = NULL); +00148 +00161 PX_PHYSX_CORE_API static void setExplicitCudaFlushCountHint(const class PxScene& scene, PxU32 cudaFlushCount); +00162 +00173 PX_PHYSX_CORE_API static bool setTriangleMeshCacheSizeHint(const class PxScene& scene, PxU32 size); +00174 +00185 PX_PHYSX_CORE_API static PxTriangleMeshCacheStatistics getTriangleMeshCacheStatistics(const class PxScene& scene); +00186 +00187 }; +00188 +00189 #if !PX_DOXYGEN +00190 } // namespace physx +00191 #endif +00192 +00193 #endif // PX_SUPPORT_GPU_PHYSX +00194 +00196 #endif //PX_PARTICLE_GPU_H +