From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxParticleExt_8h-source.html | 113 +++++++++++++++++++++ 1 file changed, 113 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html new file mode 100644 index 00000000..8f0b5a01 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html @@ -0,0 +1,113 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleExt.h Source File + + + + + + + +

PxParticleExt.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+00018 // information or for any infringement of patents or other rights of third parties that may
+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_EXTENSIONS_PARTICLEEXT_H
+00032 #define PX_PHYSICS_EXTENSIONS_PARTICLEEXT_H
+00033 
+00037 #include "PxPhysXConfig.h"
+00038 #include "foundation/PxStrideIterator.h"
+00039 #include "foundation/PxBounds3.h"
+00040 
+00041 #if !PX_DOXYGEN
+00042 namespace physx
+00043 {
+00044 #endif
+00045 
+00050 class PX_DEPRECATED PxParticleExt
+00051 {
+00052 public:
+00053 
+00054     struct ParticleBounds
+00055     {
+00056         PxBounds3 bounds;
+00057         PxU32 firstParticle;
+00058         PxU32 numParticles;     
+00059     };
+00060 
+00098     static PxU32 buildBoundsHash(PxU32* sortedParticleIndices,
+00099                                  ParticleBounds* particleBounds,
+00100                                  const PxStrideIterator<const PxVec3>& positionBuffer,
+00101                                  const PxU32 validParticleRange,
+00102                                  const PxU32* validParticleBitmap,
+00103                                  const PxU32 hashSize,
+00104                                  const PxU32 maxBounds,
+00105                                  const PxReal gridSpacing);
+00106 
+00116     class IndexPool
+00117     {
+00118     public:
+00125         virtual     PxU32   allocateIndices(PxU32 num, const PxStrideIterator<PxU32>& indexBuffer)      = 0;
+00126         
+00133         virtual     void    freeIndices(PxU32 num, const PxStrideIterator<const PxU32>& indexBuffer)    = 0;
+00134         
+00138         virtual     void    freeIndices()                                                               = 0;
+00139         
+00143         virtual     void    release()                                                                   = 0;
+00144 
+00148         virtual ~IndexPool() {}
+00149     };
+00150 
+00155     static IndexPool* createIndexPool(PxU32 maxParticles);
+00156     
+00163     static IndexPool* createIndexPool(PxU32 maxParticles, PxU32 validParticleRange, const PxU32* validParticleBitmap);
+00164 
+00165 };
+00166 
+00167 #if !PX_DOXYGEN
+00168 } // namespace physx
+00169 #endif
+00170 
+00172 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3