From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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+ PxParticleExt.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_EXTENSIONS_PARTICLEEXT_H +00032 #define PX_PHYSICS_EXTENSIONS_PARTICLEEXT_H +00033 +00037 #include "PxPhysXConfig.h" +00038 #include "foundation/PxStrideIterator.h" +00039 #include "foundation/PxBounds3.h" +00040 +00041 #if !PX_DOXYGEN +00042 namespace physx +00043 { +00044 #endif +00045 +00050 class PX_DEPRECATED PxParticleExt +00051 { +00052 public: +00053 +00054 struct ParticleBounds +00055 { +00056 PxBounds3 bounds; +00057 PxU32 firstParticle; +00058 PxU32 numParticles; +00059 }; +00060 +00098 static PxU32 buildBoundsHash(PxU32* sortedParticleIndices, +00099 ParticleBounds* particleBounds, +00100 const PxStrideIterator<const PxVec3>& positionBuffer, +00101 const PxU32 validParticleRange, +00102 const PxU32* validParticleBitmap, +00103 const PxU32 hashSize, +00104 const PxU32 maxBounds, +00105 const PxReal gridSpacing); +00106 +00116 class IndexPool +00117 { +00118 public: +00125 virtual PxU32 allocateIndices(PxU32 num, const PxStrideIterator<PxU32>& indexBuffer) = 0; +00126 +00133 virtual void freeIndices(PxU32 num, const PxStrideIterator<const PxU32>& indexBuffer) = 0; +00134 +00138 virtual void freeIndices() = 0; +00139 +00143 virtual void release() = 0; +00144 +00148 virtual ~IndexPool() {} +00149 }; +00150 +00155 static IndexPool* createIndexPool(PxU32 maxParticles); +00156 +00163 static IndexPool* createIndexPool(PxU32 maxParticles, PxU32 validParticleRange, const PxU32* validParticleBitmap); +00164 +00165 }; +00166 +00167 #if !PX_DOXYGEN +00168 } // namespace physx +00169 #endif +00170 +00172 #endif +