From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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+ PxParticleCreationData.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PARTICLESYSTEM_NXPARTICLECREATIONDATA +00032 #define PX_PARTICLESYSTEM_NXPARTICLECREATIONDATA +00033 +00037 #include "PxPhysXConfig.h" +00038 #include "foundation/PxVec3.h" +00039 #include "foundation/PxStrideIterator.h" +00040 +00041 #if !PX_DOXYGEN +00042 namespace physx +00043 { +00044 #endif +00045 +00056 class PX_DEPRECATED PxParticleCreationData +00057 { +00058 public: +00059 +00063 PxU32 numParticles; +00064 +00070 PxStrideIterator<const PxU32> indexBuffer; +00071 +00077 PxStrideIterator<const PxVec3> positionBuffer; +00078 +00084 PxStrideIterator<const PxVec3> velocityBuffer; +00085 +00093 PxStrideIterator<const PxF32> restOffsetBuffer; +00094 +00105 PxStrideIterator<const PxU32> flagBuffer; +00106 +00110 PX_INLINE void setToDefault(); +00111 +00115 PX_INLINE bool isValid() const; +00116 +00120 PX_INLINE PxParticleCreationData(); +00121 }; +00122 +00123 PX_INLINE PxParticleCreationData::PxParticleCreationData() +00124 { +00125 indexBuffer = PxStrideIterator<const PxU32>(); +00126 positionBuffer = PxStrideIterator<const PxVec3>(); +00127 velocityBuffer = PxStrideIterator<const PxVec3>(); +00128 restOffsetBuffer = PxStrideIterator<const PxF32>(); +00129 flagBuffer = PxStrideIterator<const PxU32>(); +00130 } +00131 +00132 PX_INLINE void PxParticleCreationData::setToDefault() +00133 { +00134 *this = PxParticleCreationData(); +00135 } +00136 +00137 PX_INLINE bool PxParticleCreationData::isValid() const +00138 { +00139 if (numParticles > 0 && !(indexBuffer.ptr() && positionBuffer.ptr())) return false; +00140 return true; +00141 } +00142 +00143 #if !PX_DOXYGEN +00144 } // namespace physx +00145 #endif +00146 +00148 #endif +