From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/PxParticleCreationData_8h-source.html | 116 +++++++++++++++++++++ 1 file changed, 116 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html new file mode 100644 index 00000000..be98fecd --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html @@ -0,0 +1,116 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleCreationData.h Source File + + + + + + + +

PxParticleCreationData.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
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+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PARTICLESYSTEM_NXPARTICLECREATIONDATA
+00032 #define PX_PARTICLESYSTEM_NXPARTICLECREATIONDATA
+00033 
+00037 #include "PxPhysXConfig.h"
+00038 #include "foundation/PxVec3.h"
+00039 #include "foundation/PxStrideIterator.h"
+00040 
+00041 #if !PX_DOXYGEN
+00042 namespace physx
+00043 {
+00044 #endif
+00045 
+00056 class PX_DEPRECATED PxParticleCreationData
+00057 {
+00058 public:
+00059 
+00063     PxU32                                   numParticles;
+00064 
+00070     PxStrideIterator<const PxU32>           indexBuffer;
+00071 
+00077     PxStrideIterator<const PxVec3>          positionBuffer;
+00078 
+00084     PxStrideIterator<const PxVec3>          velocityBuffer;
+00085 
+00093     PxStrideIterator<const PxF32>           restOffsetBuffer;
+00094 
+00105     PxStrideIterator<const PxU32>           flagBuffer;
+00106 
+00110     PX_INLINE void setToDefault();
+00111     
+00115     PX_INLINE bool isValid() const;
+00116 
+00120     PX_INLINE   PxParticleCreationData();
+00121 };
+00122 
+00123 PX_INLINE PxParticleCreationData::PxParticleCreationData()
+00124 {
+00125     indexBuffer                 = PxStrideIterator<const PxU32>();
+00126     positionBuffer              = PxStrideIterator<const PxVec3>();
+00127     velocityBuffer              = PxStrideIterator<const PxVec3>();
+00128     restOffsetBuffer            = PxStrideIterator<const PxF32>();
+00129     flagBuffer                  = PxStrideIterator<const PxU32>();
+00130 }
+00131 
+00132 PX_INLINE void PxParticleCreationData::setToDefault()
+00133 {
+00134     *this = PxParticleCreationData();
+00135 }
+00136 
+00137 PX_INLINE bool PxParticleCreationData::isValid() const
+00138 {
+00139     if (numParticles > 0 && !(indexBuffer.ptr() && positionBuffer.ptr())) return false;
+00140     return true;
+00141 }
+00142 
+00143 #if !PX_DOXYGEN
+00144 } // namespace physx
+00145 #endif
+00146 
+00148 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3