From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
[CL 21300167]
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+ PxMetaDataFlags.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_METADATA_FLAGS +00032 #define PX_PHYSICS_METADATA_FLAGS +00033 +00034 #include "foundation/Px.h" +00035 +00036 #if !PX_DOXYGEN +00037 namespace physx +00038 { +00039 #endif +00040 +00046 struct PxMetaDataFlag +00047 { +00048 enum Enum +00049 { +00050 eCLASS = (1<<0), +00051 eVIRTUAL = (1<<1), +00052 eTYPEDEF = (1<<2), +00053 ePTR = (1<<3), +00054 eEXTRA_DATA = (1<<4), +00055 eEXTRA_ITEM = (1<<5), +00056 eEXTRA_ITEMS = (1<<6), +00057 eEXTRA_NAME = (1<<7), +00058 eUNION = (1<<8), +00059 ePADDING = (1<<9), +00060 eALIGNMENT = (1<<10), +00061 eCOUNT_MASK_MSB = (1<<11), +00062 eCOUNT_SKIP_IF_ONE = (1<<12), +00063 eCONTROL_FLIP = (1<<13), +00064 eCONTROL_MASK = (1<<14), +00065 eCONTROL_MASK_RANGE = 0x000000FF, +00066 eFORCE_DWORD = 0x7fffffff +00067 }; +00068 }; +00069 +00070 #if !PX_DOXYGEN +00071 } +00072 #endif +00073 +00074 #endif +