From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_NX_MESHSCALE +00032 #define PX_PHYSICS_NX_MESHSCALE +00033 +00037 #include "common/PxPhysXCommonConfig.h" +00038 #include "foundation/PxMat33.h" +00039 #include "foundation/PxAssert.h" +00040 +00043 #define PX_MESH_SCALE_MIN 1e-6f +00044 +00047 #define PX_MESH_SCALE_MAX 1e6f +00048 +00049 #if !PX_DOXYGEN +00050 namespace physx +00051 { +00052 #endif +00053 +00068 class PxMeshScale +00069 { +00070 //= ATTENTION! ===================================================================================== +00071 // Changing the data layout of this class breaks the binary serialization format. See comments for +00072 // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData +00073 // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION +00074 // accordingly. +00075 //================================================================================================== +00076 public: +00080 PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(): scale(1.0f), rotation(PxIdentity) +00081 { +00082 } +00083 +00087 explicit PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(PxReal r): scale(r), rotation(PxIdentity) +00088 { +00089 } +00090 +00094 PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(const PxVec3& s) +00095 { +00096 scale = s; +00097 rotation = PxQuat(PxIdentity); +00098 } +00099 +00103 PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(const PxVec3& s, const PxQuat& r) +00104 { +00105 PX_ASSERT(r.isUnit()); +00106 scale = s; +00107 rotation = r; +00108 } +00109 +00110 +00114 PX_CUDA_CALLABLE PX_FORCE_INLINE bool isIdentity() const +00115 { +00116 return (scale.x == 1.0f && scale.y == 1.0f && scale.z == 1.0f); +00117 } +00118 +00122 PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale getInverse() const +00123 { +00124 return PxMeshScale(PxVec3(1.0f/scale.x, 1.0f/scale.y, 1.0f/scale.z), rotation); +00125 } +00126 +00130 PX_CUDA_CALLABLE PX_FORCE_INLINE PxMat33 toMat33() const +00131 { +00132 PxMat33 rot(rotation); +00133 PxMat33 trans = rot.getTranspose(); +00134 trans.column0 *= scale[0]; +00135 trans.column1 *= scale[1]; +00136 trans.column2 *= scale[2]; +00137 return trans * rot; +00138 } +00139 +00143 PX_CUDA_CALLABLE PX_FORCE_INLINE bool hasNegativeDeterminant() const +00144 { +00145 return (scale.x * scale.y * scale.z < 0.0f); +00146 } +00147 +00148 PxVec3 transform(const PxVec3& v) const +00149 { +00150 return rotation.rotateInv(scale.multiply(rotation.rotate(v))); +00151 } +00152 +00153 bool isValidForTriangleMesh() const +00154 { +00155 PxVec3 absXYZ = scale.abs(); +00156 return (absXYZ.maxElement() <= PX_MESH_SCALE_MAX) && (absXYZ.minElement() >= PX_MESH_SCALE_MIN); +00157 } +00158 +00159 bool isValidForConvexMesh() const +00160 { +00161 return (scale.maxElement() <= PX_MESH_SCALE_MAX) && (scale.minElement() >= PX_MESH_SCALE_MIN); +00162 } +00163 +00164 PxVec3 scale; +00165 PxQuat rotation; +00166 +00167 +00168 }; +00169 +00170 #if !PX_DOXYGEN +00171 } // namespace physx +00172 #endif +00173 +00175 #endif +