From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_GEOMUTILS_PX_MESH_QUERY +00032 #define PX_PHYSICS_GEOMUTILS_PX_MESH_QUERY +00033 +00038 #include "common/PxPhysXCommonConfig.h" +00039 #include "PxQueryReport.h" +00040 +00041 #if !PX_DOXYGEN +00042 namespace physx +00043 { +00044 #endif +00045 +00046 class PxGeometry; +00047 class PxConvexMeshGeometry; +00048 class PxTriangleMeshGeometry; +00049 class PxHeightFieldGeometry; +00050 +00051 class PxTriangle; +00052 +00053 class PxMeshQuery +00054 { +00055 public: +00056 +00073 PX_PHYSX_COMMON_API static void getTriangle(const PxTriangleMeshGeometry& triGeom, const PxTransform& transform, PxTriangleID triangleIndex, PxTriangle& triangle, PxU32* vertexIndices=NULL, PxU32* adjacencyIndices=NULL); +00074 +00075 +00092 PX_PHYSX_COMMON_API static void getTriangle(const PxHeightFieldGeometry& hfGeom, const PxTransform& transform, PxTriangleID triangleIndex, PxTriangle& triangle, PxU32* vertexIndices=NULL, PxU32* adjacencyIndices=NULL); +00093 +00094 +00112 PX_PHYSX_COMMON_API static PxU32 findOverlapTriangleMesh( const PxGeometry& geom, const PxTransform& geomPose, +00113 const PxTriangleMeshGeometry& meshGeom, const PxTransform& meshPose, +00114 PxU32* results, PxU32 maxResults, PxU32 startIndex, bool& overflow); +00115 +00133 PX_PHYSX_COMMON_API static PxU32 findOverlapHeightField(const PxGeometry& geom, const PxTransform& geomPose, +00134 const PxHeightFieldGeometry& hfGeom, const PxTransform& hfPose, +00135 PxU32* results, PxU32 maxResults, PxU32 startIndex, bool& overflow); +00136 +00137 +00170 PX_PHYSX_COMMON_API static bool sweep(const PxVec3& unitDir, +00171 const PxReal distance, +00172 const PxGeometry& geom, +00173 const PxTransform& pose, +00174 PxU32 triangleCount, +00175 const PxTriangle* triangles, +00176 PxSweepHit& sweepHit, +00177 PxHitFlags hitFlags = PxHitFlag::eDEFAULT, +00178 const PxU32* cachedIndex = NULL, +00179 const PxReal inflation = 0.0f, +00180 bool doubleSided = false); +00181 }; +00182 +00183 +00184 #if !PX_DOXYGEN +00185 } +00186 #endif +00187 +00189 #endif +