From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxMeshQuery_8h-source.html | 112 +++++++++++++++++++++ 1 file changed, 112 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html new file mode 100644 index 00000000..6432a01d --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html @@ -0,0 +1,112 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMeshQuery.h Source File + + + + + + + +

PxMeshQuery.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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+00007 // any modifications thereto. Any use, reproduction, disclosure, or
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+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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+00016 // Information and code furnished is believed to be accurate and reliable.
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+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_GEOMUTILS_PX_MESH_QUERY
+00032 #define PX_PHYSICS_GEOMUTILS_PX_MESH_QUERY
+00033 
+00038 #include "common/PxPhysXCommonConfig.h"
+00039 #include "PxQueryReport.h"
+00040 
+00041 #if !PX_DOXYGEN
+00042 namespace physx
+00043 {
+00044 #endif
+00045 
+00046 class PxGeometry;
+00047 class PxConvexMeshGeometry;
+00048 class PxTriangleMeshGeometry;
+00049 class PxHeightFieldGeometry;
+00050 
+00051 class PxTriangle;
+00052 
+00053 class PxMeshQuery
+00054 {
+00055 public:
+00056 
+00073     PX_PHYSX_COMMON_API static void getTriangle(const PxTriangleMeshGeometry& triGeom, const PxTransform& transform, PxTriangleID triangleIndex, PxTriangle& triangle, PxU32* vertexIndices=NULL, PxU32* adjacencyIndices=NULL);
+00074 
+00075 
+00092     PX_PHYSX_COMMON_API static void getTriangle(const PxHeightFieldGeometry& hfGeom, const PxTransform& transform, PxTriangleID triangleIndex, PxTriangle& triangle, PxU32* vertexIndices=NULL, PxU32* adjacencyIndices=NULL);
+00093 
+00094 
+00112     PX_PHYSX_COMMON_API static PxU32 findOverlapTriangleMesh(   const PxGeometry& geom, const PxTransform& geomPose,
+00113                                                                 const PxTriangleMeshGeometry& meshGeom, const PxTransform& meshPose,
+00114                                                                 PxU32* results, PxU32 maxResults, PxU32 startIndex, bool& overflow);
+00115 
+00133     PX_PHYSX_COMMON_API static PxU32 findOverlapHeightField(const PxGeometry& geom, const PxTransform& geomPose,
+00134                                                             const PxHeightFieldGeometry& hfGeom, const PxTransform& hfPose,
+00135                                                             PxU32* results, PxU32 maxResults, PxU32 startIndex, bool& overflow);
+00136 
+00137 
+00170     PX_PHYSX_COMMON_API static bool sweep(const PxVec3& unitDir,
+00171                             const PxReal distance,
+00172                             const PxGeometry& geom,
+00173                             const PxTransform& pose,
+00174                             PxU32 triangleCount,
+00175                             const PxTriangle* triangles,
+00176                             PxSweepHit& sweepHit,
+00177                             PxHitFlags hitFlags = PxHitFlag::eDEFAULT,
+00178                             const PxU32* cachedIndex = NULL,
+00179                             const PxReal inflation = 0.0f,
+00180                             bool doubleSided = false);
+00181 };
+00182 
+00183 
+00184 #if !PX_DOXYGEN
+00185 }
+00186 #endif
+00187 
+00189 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3