From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../Documentation/PhysXAPI/files/PxMemory_8h.html | 66 ++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h.html new file mode 100644 index 00000000..d1284ff2 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h.html @@ -0,0 +1,66 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMemory.h File Reference + + + + + + + +
+

PxMemory.h File Reference

#include "foundation/Px.h"
+#include "foundation/PxIntrinsics.h"
+#include "foundation/PxSimpleTypes.h"
+ +

+

+Include dependency graph for PxMemory.h:
+
+

+ +foundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxIntrinsics.hfoundation/PxPreprocessor.h +
+ +

+

+This graph shows which files directly or indirectly include this file:
+
+

+ +PxSimulationEventCallback.hPxVehicleComponents.hPxVehicleUpdate.hPxPhysicsAPI.hPxVehicleDrive.hPxVehicleDrive4W.hPxVehicleDriveTank.hPxVehicleDriveNW.hPxVehicleWheels.hPxVehicleNoDrive.hPxVehicleUtilControl.h +
+ +

+Go to the source code of this file. + + + + + + + + + + + + + + +

Functions

PX_FORCE_INLINE void * PxMemZero (void *dest, PxU32 count)
 Sets the bytes of the provided buffer to zero.
PX_FORCE_INLINE void * PxMemSet (void *dest, PxI32 c, PxU32 count)
 Sets the bytes of the provided buffer to the specified value.
PX_FORCE_INLINE void * PxMemCopy (void *dest, const void *src, PxU32 count)
 Copies the bytes of one memory block to another. The memory blocks must not overlap.
PX_FORCE_INLINE void * PxMemMove (void *dest, const void *src, PxU32 count)
 Copies the bytes of one memory block to another. The memory blocks can overlap.
+

+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3