From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxGeometryQuery_8h-source.html | 121 +++++++++++++++++++++ 1 file changed, 121 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html new file mode 100644 index 00000000..55ed06da --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html @@ -0,0 +1,121 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxGeometryQuery.h Source File + + + + + + + +

PxGeometryQuery.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+00018 // information or for any infringement of patents or other rights of third parties that may
+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_GEOMUTILS_PX_GEOMETRY_QUERY
+00032 #define PX_PHYSICS_GEOMUTILS_PX_GEOMETRY_QUERY
+00033 
+00040 #define PX_MAX_SWEEP_DISTANCE 1e8f
+00041 
+00046 #include "common/PxPhysXCommonConfig.h"
+00047 #include "PxQueryReport.h"
+00048 
+00049 #if !PX_DOXYGEN
+00050 namespace physx
+00051 {
+00052 #endif
+00053 
+00054 class PxGeometry;
+00055 struct PxSweepHit;
+00056 struct PxRaycastHit;
+00057 
+00058 class PxTriangle;
+00059 
+00063 class PxGeometryQuery
+00064 {
+00065 public:
+00066 
+00091     PX_PHYSX_COMMON_API static bool sweep(const PxVec3& unitDir, 
+00092                             const PxReal maxDist,
+00093                             const PxGeometry& geom0,
+00094                             const PxTransform& pose0,
+00095                             const PxGeometry& geom1,
+00096                             const PxTransform& pose1,
+00097                             PxSweepHit& sweepHit,
+00098                             PxHitFlags hitFlags = PxHitFlag::eDEFAULT,
+00099                             const PxReal inflation = 0.f);
+00100 
+00101 
+00118     PX_PHYSX_COMMON_API static bool overlap(const PxGeometry& geom0, const PxTransform& pose0,
+00119                                             const PxGeometry& geom1, const PxTransform& pose1);
+00120 
+00121 
+00137     PX_PHYSX_COMMON_API static PxU32 raycast(const PxVec3& origin,
+00138                             const PxVec3& unitDir,
+00139                             const PxGeometry& geom,
+00140                             const PxTransform& pose,
+00141                             PxReal maxDist,
+00142                             PxHitFlags hitFlags,
+00143                             PxU32 maxHits,
+00144                             PxRaycastHit* PX_RESTRICT rayHits);
+00145 
+00176     PX_PHYSX_COMMON_API static bool     computePenetration(PxVec3& direction, PxF32& depth,
+00177                                             const PxGeometry& geom0, const PxTransform& pose0,
+00178                                             const PxGeometry& geom1, const PxTransform& pose1);
+00179 
+00193     PX_PHYSX_COMMON_API static PxReal pointDistance(const PxVec3& point, const PxGeometry& geom, const PxTransform& pose, PxVec3* closestPoint=NULL);
+00194 
+00195 
+00206     PX_PHYSX_COMMON_API static PxBounds3 getWorldBounds(const PxGeometry& geom, const PxTransform& pose, float inflation=1.01f);
+00207 
+00216     PX_PHYSX_COMMON_API static bool isValid(const PxGeometry& geom);
+00217 };
+00218 
+00219 
+00220 #if !PX_DOXYGEN
+00221 }
+00222 #endif
+00223 
+00225 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3