From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
[CL 21300167]
---
.../PhysXAPI/files/PxGeometryQuery_8h-source.html | 121 +++++++++++++++++++++
1 file changed, 121 insertions(+)
create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html
(limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html')
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html
new file mode 100644
index 00000000..55ed06da
--- /dev/null
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html
@@ -0,0 +1,121 @@
+
+
+ PxGeometryQuery.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_GEOMUTILS_PX_GEOMETRY_QUERY +00032 #define PX_PHYSICS_GEOMUTILS_PX_GEOMETRY_QUERY +00033 +00040 #define PX_MAX_SWEEP_DISTANCE 1e8f +00041 +00046 #include "common/PxPhysXCommonConfig.h" +00047 #include "PxQueryReport.h" +00048 +00049 #if !PX_DOXYGEN +00050 namespace physx +00051 { +00052 #endif +00053 +00054 class PxGeometry; +00055 struct PxSweepHit; +00056 struct PxRaycastHit; +00057 +00058 class PxTriangle; +00059 +00063 class PxGeometryQuery +00064 { +00065 public: +00066 +00091 PX_PHYSX_COMMON_API static bool sweep(const PxVec3& unitDir, +00092 const PxReal maxDist, +00093 const PxGeometry& geom0, +00094 const PxTransform& pose0, +00095 const PxGeometry& geom1, +00096 const PxTransform& pose1, +00097 PxSweepHit& sweepHit, +00098 PxHitFlags hitFlags = PxHitFlag::eDEFAULT, +00099 const PxReal inflation = 0.f); +00100 +00101 +00118 PX_PHYSX_COMMON_API static bool overlap(const PxGeometry& geom0, const PxTransform& pose0, +00119 const PxGeometry& geom1, const PxTransform& pose1); +00120 +00121 +00137 PX_PHYSX_COMMON_API static PxU32 raycast(const PxVec3& origin, +00138 const PxVec3& unitDir, +00139 const PxGeometry& geom, +00140 const PxTransform& pose, +00141 PxReal maxDist, +00142 PxHitFlags hitFlags, +00143 PxU32 maxHits, +00144 PxRaycastHit* PX_RESTRICT rayHits); +00145 +00176 PX_PHYSX_COMMON_API static bool computePenetration(PxVec3& direction, PxF32& depth, +00177 const PxGeometry& geom0, const PxTransform& pose0, +00178 const PxGeometry& geom1, const PxTransform& pose1); +00179 +00193 PX_PHYSX_COMMON_API static PxReal pointDistance(const PxVec3& point, const PxGeometry& geom, const PxTransform& pose, PxVec3* closestPoint=NULL); +00194 +00195 +00206 PX_PHYSX_COMMON_API static PxBounds3 getWorldBounds(const PxGeometry& geom, const PxTransform& pose, float inflation=1.01f); +00207 +00216 PX_PHYSX_COMMON_API static bool isValid(const PxGeometry& geom); +00217 }; +00218 +00219 +00220 #if !PX_DOXYGEN +00221 } +00222 #endif +00223 +00225 #endif +