From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
[CL 21300167]
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Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_EXTENSIONS_API_H +00032 #define PX_EXTENSIONS_API_H +00033 +00037 #include "foundation/PxErrorCallback.h" +00038 #include "extensions/PxDefaultAllocator.h" +00039 #include "extensions/PxConstraintExt.h" +00040 #include "extensions/PxDistanceJoint.h" +00041 #include "extensions/PxFixedJoint.h" +00042 #include "extensions/PxPrismaticJoint.h" +00043 #include "extensions/PxRevoluteJoint.h" +00044 #include "extensions/PxSphericalJoint.h" +00045 #include "extensions/PxD6Joint.h" +00046 #include "extensions/PxDefaultSimulationFilterShader.h" +00047 #include "extensions/PxDefaultErrorCallback.h" +00048 #include "extensions/PxDefaultStreams.h" +00049 #include "extensions/PxRigidActorExt.h" +00050 #include "extensions/PxRigidBodyExt.h" +00051 #include "extensions/PxShapeExt.h" +00052 #include "extensions/PxParticleExt.h" +00053 #include "extensions/PxTriangleMeshExt.h" +00054 #include "extensions/PxSerialization.h" +00055 #include "extensions/PxDefaultCpuDispatcher.h" +00056 #include "extensions/PxSmoothNormals.h" +00057 #include "extensions/PxSimpleFactory.h" +00058 #include "extensions/PxStringTableExt.h" +00059 #include "extensions/PxClothFabricCooker.h" +00060 #include "extensions/PxBroadPhaseExt.h" +00061 #include "extensions/PxClothMeshQuadifier.h" +00062 #include "extensions/PxMassProperties.h" +00063 #include "extensions/PxSceneQueryExt.h" +00064 +00076 PX_C_EXPORT bool PX_CALL_CONV PxInitExtensions(physx::PxPhysics& physics, physx::PxPvd* pvd); +00077 +00087 PX_C_EXPORT void PX_CALL_CONV PxCloseExtensions(); +00088 +00090 #endif // PX_EXTENSIONS_API_H +