From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
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+ PxDefaultAllocator.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_DEFAULT_ALLOCATOR_H +00032 #define PX_DEFAULT_ALLOCATOR_H +00033 +00037 #include "foundation/PxAllocatorCallback.h" +00038 #include "foundation/PxAssert.h" +00039 #include "common/PxPhysXCommonConfig.h" +00040 +00041 #include <stdlib.h> +00042 +00043 #if PX_WINDOWS || PX_LINUX_FAMILY +00044 #include <malloc.h> +00045 #endif +00046 +00047 #if !PX_DOXYGEN +00048 namespace physx +00049 { +00050 #endif +00051 +00052 #if PX_WINDOWS +00053 // on win32 we only have 8-byte alignment guaranteed, but the CRT provides special aligned allocation fns +00054 PX_FORCE_INLINE void* platformAlignedAlloc(size_t size) +00055 { +00056 return _aligned_malloc(size, 16); +00057 } +00058 +00059 PX_FORCE_INLINE void platformAlignedFree(void* ptr) +00060 { +00061 _aligned_free(ptr); +00062 } +00063 #elif PX_LINUX_FAMILY +00064 PX_FORCE_INLINE void* platformAlignedAlloc(size_t size) +00065 { +00066 return ::memalign(16, size); +00067 } +00068 +00069 PX_FORCE_INLINE void platformAlignedFree(void* ptr) +00070 { +00071 ::free(ptr); +00072 } +00073 #else +00074 // on all other platforms we get 16-byte alignment by default +00075 PX_FORCE_INLINE void* platformAlignedAlloc(size_t size) +00076 { +00077 return ::malloc(size); +00078 } +00079 +00080 PX_FORCE_INLINE void platformAlignedFree(void* ptr) +00081 { +00082 ::free(ptr); +00083 } +00084 #endif +00085 +00089 class PxDefaultAllocator : public PxAllocatorCallback +00090 { +00091 public: +00092 void* allocate(size_t size, const char*, const char*, int) +00093 { +00094 void* ptr = platformAlignedAlloc(size); +00095 PX_ASSERT((reinterpret_cast<size_t>(ptr) & 15)==0); +00096 return ptr; +00097 } +00098 +00099 void deallocate(void* ptr) +00100 { +00101 platformAlignedFree(ptr); +00102 } +00103 }; +00104 +00105 #if !PX_DOXYGEN +00106 } // namespace physx +00107 #endif +00108 +00110 #endif +