From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxConvexMeshExt_8h.html | 56 ++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h.html new file mode 100644 index 00000000..0f767c34 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h.html @@ -0,0 +1,56 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxConvexMeshExt.h File Reference + + + + + + + +
+

PxConvexMeshExt.h File Reference

#include "PxPhysXConfig.h"
+#include "common/PxPhysXCommonConfig.h"
+ +

+

+Include dependency graph for PxConvexMeshExt.h:
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+

+ +PxPhysXConfig.hcommon/PxPhysXCommonConfig.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.h +
+ +

+

+This graph shows which files directly or indirectly include this file:
+
+

+ +PxPhysicsAPI.h +
+ +

+Go to the source code of this file. + + + + + +

Functions

PxU32 PxFindFaceIndex (const PxConvexMeshGeometry &convexGeom, const PxTransform &geomPose, const PxVec3 &impactPos, const PxVec3 &unitDir)
 Computes closest polygon of the convex hull geometry for a given impact point and impact direction. When doing sweeps against a scene, one might want to delay the rather expensive computation of the hit face index for convexes until it is clear the information is really needed and then use this method to get the corresponding face index.
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+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3