From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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+ PxConvexMeshDesc.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_COLLISION_NXCONVEXMESHDESC +00032 #define PX_COLLISION_NXCONVEXMESHDESC +00033 +00037 #include "foundation/PxVec3.h" +00038 #include "foundation/PxFlags.h" +00039 #include "common/PxCoreUtilityTypes.h" +00040 #include "geometry/PxConvexMesh.h" +00041 +00042 #if !PX_DOXYGEN +00043 namespace physx +00044 { +00045 #endif +00046 +00050 struct PxConvexFlag +00051 { +00052 enum Enum +00053 { +00059 e16_BIT_INDICES = (1<<0), +00060 +00068 eCOMPUTE_CONVEX = (1<<1), +00069 +00081 eCHECK_ZERO_AREA_TRIANGLES = (1<<2), +00082 +00092 PX_DEPRECATED eINFLATE_CONVEX = (1<<3), +00093 +00101 eQUANTIZE_INPUT = (1 << 4), +00102 +00110 eDISABLE_MESH_VALIDATION = (1 << 5), +00111 +00129 ePLANE_SHIFTING = (1 << 6), +00130 +00135 eFAST_INERTIA_COMPUTATION = (1 << 7), +00136 +00142 eGPU_COMPATIBLE = (1 << 8) +00143 }; +00144 }; +00145 +00151 typedef PxFlags<PxConvexFlag::Enum,PxU16> PxConvexFlags; +00152 PX_FLAGS_OPERATORS(PxConvexFlag::Enum,PxU16) +00153 +00154 +00161 class PxConvexMeshDesc +00162 { +00163 public: +00164 +00170 PxBoundedData points; +00171 +00180 PxBoundedData polygons; +00181 +00192 PxBoundedData indices; +00193 +00199 PxConvexFlags flags; +00200 +00214 PxU16 vertexLimit; +00215 +00225 PxU16 quantizedCount; +00226 +00230 PX_INLINE PxConvexMeshDesc(); +00234 PX_INLINE void setToDefault(); +00240 PX_INLINE bool isValid() const; +00241 }; +00242 +00243 PX_INLINE PxConvexMeshDesc::PxConvexMeshDesc() //constructor sets to default +00244 : vertexLimit(255), quantizedCount(255) +00245 { +00246 } +00247 +00248 PX_INLINE void PxConvexMeshDesc::setToDefault() +00249 { +00250 *this = PxConvexMeshDesc(); +00251 } +00252 +00253 PX_INLINE bool PxConvexMeshDesc::isValid() const +00254 { +00255 // Check geometry +00256 if(points.count < 3 || //at least 1 trig's worth of points +00257 (points.count > 0xffff && flags & PxConvexFlag::e16_BIT_INDICES)) +00258 return false; +00259 if(!points.data) +00260 return false; +00261 if(points.stride < sizeof(PxVec3)) //should be at least one point's worth of data +00262 return false; +00263 if (quantizedCount < 4) +00264 return false; +00265 +00266 // Check topology +00267 if(polygons.data) +00268 { +00269 if(polygons.count < 4) // we require 2 neighbors for each vertex - 4 polygons at least +00270 return false; +00271 +00272 if(!indices.data) // indices must be provided together with polygons +00273 return false; +00274 +00275 PxU32 limit = (flags & PxConvexFlag::e16_BIT_INDICES) ? sizeof(PxU16) : sizeof(PxU32); +00276 if(indices.stride < limit) +00277 return false; +00278 +00279 limit = sizeof(PxHullPolygon); +00280 if(polygons.stride < limit) +00281 return false; +00282 } +00283 else +00284 { +00285 // We can compute the hull from the vertices +00286 if(!(flags & PxConvexFlag::eCOMPUTE_CONVEX)) +00287 return false; // If the mesh is convex and we're not allowed to compute the hull, +00288 // you have to provide it completely (geometry & topology). +00289 } +00290 +00291 if((flags & PxConvexFlag::ePLANE_SHIFTING) && vertexLimit < 4) +00292 { +00293 return false; +00294 } +00295 +00296 if (!(flags & PxConvexFlag::ePLANE_SHIFTING) && vertexLimit < 8) +00297 { +00298 return false; +00299 } +00300 +00301 if(vertexLimit > 256) +00302 { +00303 return false; +00304 } +00305 return true; +00306 } +00307 +00308 #if !PX_DOXYGEN +00309 } // namespace physx +00310 #endif +00311 +00313 #endif +