From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxConvexMeshDesc_8h-source.html | 188 +++++++++++++++++++++ 1 file changed, 188 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html new file mode 100644 index 00000000..5aa5fa43 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html @@ -0,0 +1,188 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxConvexMeshDesc.h Source File + + + + + + + +

PxConvexMeshDesc.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
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+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
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+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
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+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_COLLISION_NXCONVEXMESHDESC
+00032 #define PX_COLLISION_NXCONVEXMESHDESC
+00033 
+00037 #include "foundation/PxVec3.h"
+00038 #include "foundation/PxFlags.h"
+00039 #include "common/PxCoreUtilityTypes.h"
+00040 #include "geometry/PxConvexMesh.h"
+00041 
+00042 #if !PX_DOXYGEN
+00043 namespace physx
+00044 {
+00045 #endif
+00046 
+00050 struct PxConvexFlag
+00051 {
+00052     enum Enum
+00053     {
+00059         e16_BIT_INDICES     =   (1<<0),
+00060 
+00068         eCOMPUTE_CONVEX     =   (1<<1), 
+00069 
+00081         eCHECK_ZERO_AREA_TRIANGLES      =   (1<<2),
+00082 
+00092         PX_DEPRECATED eINFLATE_CONVEX       =   (1<<3),
+00093 
+00101         eQUANTIZE_INPUT = (1 << 4),
+00102 
+00110         eDISABLE_MESH_VALIDATION = (1 << 5),
+00111 
+00129         ePLANE_SHIFTING = (1 << 6),
+00130 
+00135         eFAST_INERTIA_COMPUTATION = (1 << 7),
+00136 
+00142         eGPU_COMPATIBLE = (1 << 8)
+00143     };
+00144 };
+00145 
+00151 typedef PxFlags<PxConvexFlag::Enum,PxU16> PxConvexFlags;
+00152 PX_FLAGS_OPERATORS(PxConvexFlag::Enum,PxU16)
+00153 
+00154 
+00161 class PxConvexMeshDesc
+00162 {
+00163 public:
+00164 
+00170     PxBoundedData points;
+00171 
+00180     PxBoundedData polygons;
+00181 
+00192     PxBoundedData indices;
+00193 
+00199     PxConvexFlags flags;
+00200 
+00214     PxU16 vertexLimit;  
+00215 
+00225     PxU16 quantizedCount;
+00226 
+00230     PX_INLINE PxConvexMeshDesc();
+00234     PX_INLINE void setToDefault();
+00240     PX_INLINE bool isValid() const;
+00241 };
+00242 
+00243 PX_INLINE PxConvexMeshDesc::PxConvexMeshDesc()  //constructor sets to default
+00244 : vertexLimit(255), quantizedCount(255)
+00245 {
+00246 }
+00247 
+00248 PX_INLINE void PxConvexMeshDesc::setToDefault()
+00249 {
+00250     *this = PxConvexMeshDesc();
+00251 }
+00252 
+00253 PX_INLINE bool PxConvexMeshDesc::isValid() const
+00254 {
+00255     // Check geometry
+00256     if(points.count < 3 ||  //at least 1 trig's worth of points
+00257         (points.count > 0xffff && flags & PxConvexFlag::e16_BIT_INDICES))
+00258         return false;
+00259     if(!points.data)
+00260         return false;
+00261     if(points.stride < sizeof(PxVec3))  //should be at least one point's worth of data
+00262         return false;
+00263     if (quantizedCount < 4)
+00264         return false;
+00265 
+00266     // Check topology
+00267     if(polygons.data)
+00268     {
+00269         if(polygons.count < 4) // we require 2 neighbors for each vertex - 4 polygons at least
+00270             return false;
+00271 
+00272         if(!indices.data) // indices must be provided together with polygons
+00273             return false;
+00274 
+00275         PxU32 limit = (flags & PxConvexFlag::e16_BIT_INDICES) ? sizeof(PxU16) : sizeof(PxU32);
+00276         if(indices.stride < limit) 
+00277             return false;
+00278 
+00279         limit = sizeof(PxHullPolygon);
+00280         if(polygons.stride < limit) 
+00281             return false;
+00282     }
+00283     else
+00284     {
+00285         // We can compute the hull from the vertices
+00286         if(!(flags & PxConvexFlag::eCOMPUTE_CONVEX))
+00287             return false;   // If the mesh is convex and we're not allowed to compute the hull,
+00288                             // you have to provide it completely (geometry & topology).
+00289     }
+00290 
+00291     if((flags & PxConvexFlag::ePLANE_SHIFTING) &&  vertexLimit < 4)
+00292     {
+00293         return false;
+00294     }
+00295 
+00296     if (!(flags & PxConvexFlag::ePLANE_SHIFTING) && vertexLimit < 8)
+00297     {
+00298         return false;
+00299     }
+00300 
+00301     if(vertexLimit > 256)
+00302     {
+00303         return false;
+00304     }
+00305     return true;
+00306 }
+00307 
+00308 #if !PX_DOXYGEN
+00309 } // namespace physx
+00310 #endif
+00311 
+00313 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3