From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_CCT_MANAGER +00032 #define PX_PHYSICS_CCT_MANAGER +00033 +00037 #include "characterkinematic/PxCharacter.h" +00038 +00039 #include "PxPhysXConfig.h" +00040 #include "foundation/PxFlags.h" +00041 #include "foundation/PxErrorCallback.h" +00042 #include "common/PxRenderBuffer.h" +00043 +00044 #if !PX_DOXYGEN +00045 namespace physx +00046 { +00047 #endif +00048 +00049 class PxPhysics; +00050 class PxScene; +00051 class PxController; +00052 class PxControllerDesc; +00053 class PxObstacleContext; +00054 class PxControllerFilterCallback; +00055 +00059 struct PxControllerDebugRenderFlag +00060 { +00061 enum Enum +00062 { +00063 eTEMPORAL_BV = (1<<0), +00064 eCACHED_BV = (1<<1), +00065 eOBSTACLES = (1<<2), +00066 +00067 eNONE = 0, +00068 eALL = 0xffffffff +00069 }; +00070 }; +00071 +00077 typedef PxFlags<PxControllerDebugRenderFlag::Enum, PxU32> PxControllerDebugRenderFlags; +00078 PX_FLAGS_OPERATORS(PxControllerDebugRenderFlag::Enum, PxU32) +00079 +00080 +00081 +00086 class PX_PHYSX_CHARACTER_API PxControllerManager +00087 { +00088 public: +00097 virtual void release() = 0; +00098 +00104 virtual PxScene& getScene() const = 0; +00105 +00111 virtual PxU32 getNbControllers() const = 0; +00112 +00119 virtual PxController* getController(PxU32 index) = 0; +00120 +00129 virtual PxController* createController(const PxControllerDesc& desc) = 0; +00130 +00134 virtual void purgeControllers() = 0; +00135 +00143 virtual PxRenderBuffer& getRenderBuffer() = 0; +00144 +00152 virtual void setDebugRenderingFlags(PxControllerDebugRenderFlags flags) = 0; +00153 +00159 virtual PxU32 getNbObstacleContexts() const = 0; +00160 +00167 virtual PxObstacleContext* getObstacleContext(PxU32 index) = 0; +00168 +00176 virtual PxObstacleContext* createObstacleContext() = 0; +00177 +00195 virtual void computeInteractions(PxF32 elapsedTime, PxControllerFilterCallback* cctFilterCb=NULL) = 0; +00196 +00210 virtual void setTessellation(bool flag, float maxEdgeLength) = 0; +00211 +00231 virtual void setOverlapRecoveryModule(bool flag) = 0; +00232 +00242 virtual void setPreciseSweeps(bool flag) = 0; +00243 +00257 virtual void setPreventVerticalSlidingAgainstCeiling(bool flag) = 0; +00258 +00271 virtual void shiftOrigin(const PxVec3& shift) = 0; +00272 +00273 protected: +00274 PxControllerManager() {} +00275 virtual ~PxControllerManager() {} +00276 }; +00277 +00278 #if !PX_DOXYGEN +00279 } // namespace physx +00280 #endif +00281 +00298 PX_C_EXPORT PX_PHYSX_CHARACTER_API physx::PxControllerManager* PX_CALL_CONV PxCreateControllerManager(physx::PxScene& scene, bool lockingEnabled = false); +00299 +00301 #endif //PX_PHYSICS_CCT_MANAGER +