From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/PxControllerManager_8h-source.html | 145 +++++++++++++++++++++ 1 file changed, 145 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html new file mode 100644 index 00000000..5512ce3d --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html @@ -0,0 +1,145 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerManager.h Source File + + + + + + + +

PxControllerManager.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+00018 // information or for any infringement of patents or other rights of third parties that may
+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_CCT_MANAGER
+00032 #define PX_PHYSICS_CCT_MANAGER
+00033 
+00037 #include "characterkinematic/PxCharacter.h"
+00038 
+00039 #include "PxPhysXConfig.h"
+00040 #include "foundation/PxFlags.h"
+00041 #include "foundation/PxErrorCallback.h"
+00042 #include "common/PxRenderBuffer.h"
+00043 
+00044 #if !PX_DOXYGEN
+00045 namespace physx
+00046 {
+00047 #endif
+00048 
+00049 class PxPhysics;
+00050 class PxScene;
+00051 class PxController;
+00052 class PxControllerDesc;
+00053 class PxObstacleContext;
+00054 class PxControllerFilterCallback;
+00055 
+00059 struct PxControllerDebugRenderFlag
+00060 {
+00061     enum Enum
+00062     {
+00063         eTEMPORAL_BV    = (1<<0),   
+00064         eCACHED_BV      = (1<<1),   
+00065         eOBSTACLES      = (1<<2),   
+00066 
+00067         eNONE           = 0,
+00068         eALL            = 0xffffffff
+00069     };
+00070 };
+00071 
+00077 typedef PxFlags<PxControllerDebugRenderFlag::Enum, PxU32> PxControllerDebugRenderFlags;
+00078 PX_FLAGS_OPERATORS(PxControllerDebugRenderFlag::Enum, PxU32)
+00079 
+00080 
+00081 
+00086 class PX_PHYSX_CHARACTER_API PxControllerManager
+00087 {
+00088 public:
+00097     virtual void                release() = 0;
+00098 
+00104     virtual PxScene&            getScene() const = 0;
+00105 
+00111     virtual PxU32               getNbControllers() const = 0;
+00112 
+00119     virtual PxController*       getController(PxU32 index) = 0;
+00120 
+00129     virtual PxController*       createController(const PxControllerDesc& desc) = 0;
+00130 
+00134     virtual void                purgeControllers() = 0;
+00135 
+00143     virtual PxRenderBuffer&     getRenderBuffer()       = 0;
+00144 
+00152     virtual void                setDebugRenderingFlags(PxControllerDebugRenderFlags flags)  = 0;
+00153 
+00159     virtual PxU32               getNbObstacleContexts() const = 0;
+00160 
+00167     virtual PxObstacleContext*  getObstacleContext(PxU32 index) = 0;
+00168 
+00176     virtual PxObstacleContext*  createObstacleContext() = 0;
+00177 
+00195     virtual void                computeInteractions(PxF32 elapsedTime, PxControllerFilterCallback* cctFilterCb=NULL) = 0;
+00196 
+00210     virtual void                setTessellation(bool flag, float maxEdgeLength) = 0;
+00211 
+00231     virtual void                setOverlapRecoveryModule(bool flag) = 0;
+00232 
+00242     virtual void                setPreciseSweeps(bool flag) = 0;
+00243 
+00257     virtual void                setPreventVerticalSlidingAgainstCeiling(bool flag) = 0;
+00258 
+00271     virtual void                shiftOrigin(const PxVec3& shift) = 0;
+00272 
+00273 protected:
+00274     PxControllerManager() {}
+00275     virtual ~PxControllerManager() {}
+00276 };
+00277 
+00278 #if !PX_DOXYGEN
+00279 } // namespace physx
+00280 #endif
+00281 
+00298 PX_C_EXPORT PX_PHYSX_CHARACTER_API physx::PxControllerManager* PX_CALL_CONV PxCreateControllerManager(physx::PxScene& scene, bool lockingEnabled = false);
+00299 
+00301 #endif //PX_PHYSICS_CCT_MANAGER
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3