From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/PxControllerBehavior_8h-source.html | 102 +++++++++++++++++++++ 1 file changed, 102 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html new file mode 100644 index 00000000..00ab88bd --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html @@ -0,0 +1,102 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerBehavior.h Source File + + + + + + + +

PxControllerBehavior.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 #ifndef PX_PHYSICS_CCT_BEHAVIOR
+00031 #define PX_PHYSICS_CCT_BEHAVIOR
+00032 
+00036 #include "PxFiltering.h"
+00037 #include "characterkinematic/PxCharacter.h"
+00038 
+00039 #if !PX_DOXYGEN
+00040 namespace physx
+00041 {
+00042 #endif
+00043 
+00044     class PxShape;
+00045     class PxObstacle;
+00046     class PxController;
+00047 
+00051     struct PxControllerBehaviorFlag
+00052     {
+00053         enum Enum
+00054         {
+00055             eCCT_CAN_RIDE_ON_OBJECT     = (1<<0),   
+00056             eCCT_SLIDE                  = (1<<1),   
+00057             eCCT_USER_DEFINED_RIDE      = (1<<2)    
+00058         };
+00059     };
+00060 
+00066     typedef PxFlags<PxControllerBehaviorFlag::Enum, PxU8> PxControllerBehaviorFlags;
+00067     PX_FLAGS_OPERATORS(PxControllerBehaviorFlag::Enum, PxU8)
+00068 
+00069     
+00074     class PxControllerBehaviorCallback
+00075     {
+00076     public:
+00092         virtual PxControllerBehaviorFlags getBehaviorFlags(const PxShape& shape, const PxActor& actor) = 0;
+00093 
+00109         virtual PxControllerBehaviorFlags getBehaviorFlags(const PxController& controller) = 0;
+00110 
+00125         virtual PxControllerBehaviorFlags getBehaviorFlags(const PxObstacle& obstacle) = 0;
+00126 
+00127     protected:
+00128         virtual ~PxControllerBehaviorCallback(){}
+00129     };
+00130 
+00131 #if !PX_DOXYGEN
+00132 }
+00133 #endif
+00134 
+00136 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3