From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
[CL 21300167]
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+ PxControllerBehavior.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 #ifndef PX_PHYSICS_CCT_BEHAVIOR +00031 #define PX_PHYSICS_CCT_BEHAVIOR +00032 +00036 #include "PxFiltering.h" +00037 #include "characterkinematic/PxCharacter.h" +00038 +00039 #if !PX_DOXYGEN +00040 namespace physx +00041 { +00042 #endif +00043 +00044 class PxShape; +00045 class PxObstacle; +00046 class PxController; +00047 +00051 struct PxControllerBehaviorFlag +00052 { +00053 enum Enum +00054 { +00055 eCCT_CAN_RIDE_ON_OBJECT = (1<<0), +00056 eCCT_SLIDE = (1<<1), +00057 eCCT_USER_DEFINED_RIDE = (1<<2) +00058 }; +00059 }; +00060 +00066 typedef PxFlags<PxControllerBehaviorFlag::Enum, PxU8> PxControllerBehaviorFlags; +00067 PX_FLAGS_OPERATORS(PxControllerBehaviorFlag::Enum, PxU8) +00068 +00069 +00074 class PxControllerBehaviorCallback +00075 { +00076 public: +00092 virtual PxControllerBehaviorFlags getBehaviorFlags(const PxShape& shape, const PxActor& actor) = 0; +00093 +00109 virtual PxControllerBehaviorFlags getBehaviorFlags(const PxController& controller) = 0; +00110 +00125 virtual PxControllerBehaviorFlags getBehaviorFlags(const PxObstacle& obstacle) = 0; +00126 +00127 protected: +00128 virtual ~PxControllerBehaviorCallback(){} +00129 }; +00130 +00131 #if !PX_DOXYGEN +00132 } +00133 #endif +00134 +00136 #endif +