From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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+ PxContactModifyCallback.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_CONTACT_MODIFY_CALLBACK +00032 #define PX_CONTACT_MODIFY_CALLBACK +00033 +00037 #include "PxPhysXConfig.h" +00038 #include "PxShape.h" +00039 #include "PxContact.h" +00040 #include "foundation/PxTransform.h" +00041 +00042 #if !PX_DOXYGEN +00043 namespace physx +00044 { +00045 #endif +00046 +00047 class PxShape; +00048 +00061 class PxContactSet +00062 { +00063 public: +00069 PX_FORCE_INLINE const PxVec3& getPoint(PxU32 i) const { return mContacts[i].contact; } +00070 +00076 PX_FORCE_INLINE void setPoint(PxU32 i, const PxVec3& p) { mContacts[i].contact = p; } +00077 +00083 PX_FORCE_INLINE const PxVec3& getNormal(PxU32 i) const { return mContacts[i].normal; } +00084 +00092 PX_FORCE_INLINE void setNormal(PxU32 i, const PxVec3& n) +00093 { +00094 PxContactPatch* patch = getPatch(); +00095 patch->internalFlags |= PxContactPatch::eREGENERATE_PATCHES; +00096 mContacts[i].normal = n; +00097 } +00098 +00104 PX_FORCE_INLINE PxReal getSeparation(PxU32 i) const { return mContacts[i].separation; } +00105 +00111 PX_FORCE_INLINE void setSeparation(PxU32 i, PxReal s) { mContacts[i].separation = s; } +00112 +00119 PX_FORCE_INLINE const PxVec3& getTargetVelocity(PxU32 i) const { return mContacts[i].targetVelocity; } +00120 +00126 PX_FORCE_INLINE void setTargetVelocity(PxU32 i, const PxVec3& v) +00127 { +00128 PxContactPatch* patch = getPatch(); +00129 patch->internalFlags |= PxContactPatch::eHAS_TARGET_VELOCITY; +00130 mContacts[i].targetVelocity = v; +00131 } +00132 +00138 PX_FORCE_INLINE PxU32 getInternalFaceIndex0(PxU32 i) { PX_UNUSED(i); return PXC_CONTACT_NO_FACE_INDEX; } +00139 +00145 PX_FORCE_INLINE PxU32 getInternalFaceIndex1(PxU32 i) { PX_UNUSED(i); return PXC_CONTACT_NO_FACE_INDEX; } +00146 +00152 PX_FORCE_INLINE PxReal getMaxImpulse(PxU32 i) const { return mContacts[i].maxImpulse; } +00153 +00161 PX_FORCE_INLINE void setMaxImpulse(PxU32 i, PxReal s) +00162 { +00163 PxContactPatch* patch = getPatch(); +00164 patch->internalFlags |= PxContactPatch::eHAS_MAX_IMPULSE; +00165 mContacts[i].maxImpulse = s; +00166 } +00167 +00173 PX_FORCE_INLINE void ignore(PxU32 i) { mContacts[i].maxImpulse = 0.f; } +00174 +00178 PX_FORCE_INLINE PxU32 size() const { return mCount; } +00179 +00186 PX_FORCE_INLINE PxReal getInvMassScale0() const +00187 { +00188 PxContactPatch* patch = getPatch(); +00189 return patch->mMassModification.mInvMassScale0; +00190 } +00191 +00198 PX_FORCE_INLINE PxReal getInvMassScale1() const +00199 { +00200 PxContactPatch* patch = getPatch(); +00201 return patch->mMassModification.mInvMassScale1; +00202 } +00203 +00210 PX_FORCE_INLINE PxReal getInvInertiaScale0() const +00211 { +00212 PxContactPatch* patch = getPatch(); +00213 return patch->mMassModification.mInvInertiaScale0; +00214 } +00215 +00222 PX_FORCE_INLINE PxReal getInvInertiaScale1() const +00223 { +00224 PxContactPatch* patch = getPatch(); +00225 return patch->mMassModification.mInvInertiaScale1; +00226 } +00227 +00234 PX_FORCE_INLINE void setInvMassScale0(const PxReal scale) +00235 { +00236 PxContactPatch* patch = getPatch(); +00237 patch->mMassModification.mInvMassScale0 = scale; +00238 patch->internalFlags |= PxContactPatch::eHAS_MODIFIED_MASS_RATIOS; +00239 } +00240 +00247 PX_FORCE_INLINE void setInvMassScale1(const PxReal scale) +00248 { +00249 PxContactPatch* patch = getPatch(); +00250 patch->mMassModification.mInvMassScale1 = scale; +00251 patch->internalFlags |= PxContactPatch::eHAS_MODIFIED_MASS_RATIOS; +00252 } +00253 +00260 PX_FORCE_INLINE void setInvInertiaScale0(const PxReal scale) +00261 { +00262 PxContactPatch* patch = getPatch(); +00263 patch->mMassModification.mInvInertiaScale0 = scale; +00264 patch->internalFlags |= PxContactPatch::eHAS_MODIFIED_MASS_RATIOS; +00265 } +00266 +00273 PX_FORCE_INLINE void setInvInertiaScale1(const PxReal scale) +00274 { +00275 PxContactPatch* patch = getPatch(); +00276 patch->mMassModification.mInvInertiaScale1 = scale; +00277 patch->internalFlags |= PxContactPatch::eHAS_MODIFIED_MASS_RATIOS; +00278 } +00279 +00280 protected: +00281 +00282 PX_FORCE_INLINE PxContactPatch* getPatch() const +00283 { +00284 const size_t headerOffset = sizeof(PxContactPatch)*mCount; +00285 return reinterpret_cast<PxContactPatch*>(reinterpret_cast<PxU8*>(mContacts) - headerOffset); +00286 } +00287 +00288 PxU32 mCount; +00289 PxModifiableContact* mContacts; +00290 }; +00291 +00292 +00293 +00300 class PxContactModifyPair +00301 { +00302 public: +00303 +00310 const PxRigidActor* actor[2]; +00317 const PxShape* shape[2]; +00318 +00327 PxTransform transform[2]; +00328 +00333 PxContactSet contacts; +00334 }; +00335 +00336 +00355 class PxContactModifyCallback +00356 { +00357 public: +00358 +00369 virtual void onContactModify(PxContactModifyPair* const pairs, PxU32 count) = 0; +00370 +00371 protected: +00372 virtual ~PxContactModifyCallback(){} +00373 }; +00374 +00393 class PxCCDContactModifyCallback +00394 { +00395 public: +00396 +00407 virtual void onCCDContactModify(PxContactModifyPair* const pairs, PxU32 count) = 0; +00408 +00409 protected: +00410 virtual ~PxCCDContactModifyCallback(){} +00411 }; +00412 +00413 +00414 #if !PX_DOXYGEN +00415 } // namespace physx +00416 #endif +00417 +00419 #endif +