From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
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+ PxConstraint.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_NX_CONSTRAINT +00032 #define PX_PHYSICS_NX_CONSTRAINT +00033 +00038 #include "PxPhysXConfig.h" +00039 #include "PxConstraintDesc.h" +00040 #include "common/PxBase.h" +00041 +00042 #if !PX_DOXYGEN +00043 namespace physx +00044 { +00045 #endif +00046 +00047 class PxRigidActor; +00048 class PxScene; +00049 class PxConstraintConnector; +00050 +00063 struct PxConstraintFlag +00064 { +00065 enum Enum +00066 { +00067 eBROKEN = 1<<0, +00068 ePROJECT_TO_ACTOR0 = 1<<1, +00069 ePROJECT_TO_ACTOR1 = 1<<2, +00070 ePROJECTION = ePROJECT_TO_ACTOR0 | ePROJECT_TO_ACTOR1, +00071 eCOLLISION_ENABLED = 1<<3, +00072 eVISUALIZATION = 1<<4, +00073 eDRIVE_LIMITS_ARE_FORCES = 1<<5, +00074 eIMPROVED_SLERP = 1<<7, +00075 eDISABLE_PREPROCESSING = 1<<8, +00076 eGPU_COMPATIBLE = 1<<9 +00077 }; +00078 }; +00079 +00085 typedef PxFlags<PxConstraintFlag::Enum, PxU16> PxConstraintFlags; +00086 PX_FLAGS_OPERATORS(PxConstraintFlag::Enum, PxU16) +00087 +00088 +00089 struct PxConstraintShaderTable +00090 { +00091 enum +00092 { +00093 eMAX_SOLVERPRPEP_DATASIZE=400 +00094 }; +00095 +00096 PxConstraintSolverPrep solverPrep; +00097 PxConstraintProject project; +00098 PxConstraintVisualize visualize; +00099 PxConstraintFlag::Enum flag; +00100 }; +00101 +00102 +00109 class PxConstraint : public PxBase +00110 { +00111 public: +00112 +00120 virtual void release() = 0; +00121 +00129 virtual PxScene* getScene() const = 0; +00130 +00140 virtual void getActors(PxRigidActor*& actor0, PxRigidActor*& actor1) const = 0; +00141 +00142 +00152 virtual void setActors(PxRigidActor* actor0, PxRigidActor* actor1) = 0; +00153 +00158 virtual void markDirty() = 0; +00159 +00170 virtual void setFlags(PxConstraintFlags flags) = 0; +00171 +00179 virtual PxConstraintFlags getFlags() const = 0; +00180 +00181 +00191 virtual void setFlag(PxConstraintFlag::Enum flag, bool value) = 0; +00192 +00199 virtual void getForce(PxVec3& linear, PxVec3& angular) const = 0; +00200 +00201 +00212 virtual bool isValid() const = 0; +00213 +00224 virtual void setBreakForce(PxReal linear, PxReal angular) = 0; +00225 +00233 virtual void getBreakForce(PxReal& linear, PxReal& angular) const = 0; +00234 +00235 +00250 virtual void setMinResponseThreshold(PxReal threshold) = 0; +00251 +00258 virtual PxReal getMinResponseThreshold() const = 0; +00259 +00260 +00271 virtual void* getExternalReference(PxU32& typeID) = 0; +00272 +00281 virtual void setConstraintFunctions(PxConstraintConnector& connector, +00282 const PxConstraintShaderTable& shaders) = 0; +00283 +00284 virtual const char* getConcreteTypeName() const { return "PxConstraint"; } +00285 +00286 protected: +00287 PX_INLINE PxConstraint(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags) {} +00288 PX_INLINE PxConstraint(PxBaseFlags baseFlags) : PxBase(baseFlags) {} +00289 virtual ~PxConstraint() {} +00290 virtual bool isKindOf(const char* name) const { return !::strcmp("PxConstraint", name) || PxBase::isKindOf(name); } +00291 +00292 }; +00293 +00294 #if !PX_DOXYGEN +00295 } // namespace physx +00296 #endif +00297 +00299 #endif +