From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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+ PxConstraintDesc.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_NX_CONSTRAINTDESC +00032 #define PX_PHYSICS_NX_CONSTRAINTDESC +00033 +00038 #include "PxPhysXConfig.h" +00039 #include "foundation/PxFlags.h" +00040 #include "foundation/PxVec3.h" +00041 #include "common/PxBase.h" +00042 +00043 #if !PX_DOXYGEN +00044 namespace physx { namespace pvdsdk { +00045 #endif +00046 class PvdDataStream; +00047 #if !PX_DOXYGEN +00048 }} +00049 #endif +00050 +00051 #if !PX_DOXYGEN +00052 namespace physx +00053 { +00054 #endif +00055 +00056 class PxConstraintConnector; +00057 class PxRigidActor; +00058 class PxScene; +00059 class PxConstraintConnector; +00060 class PxRenderBuffer; +00061 class PxDeletionListener; +00062 +00069 struct Px1DConstraintFlag +00070 { +00071 PX_CUDA_CALLABLE Px1DConstraintFlag(){} +00072 +00073 enum Type +00074 { +00075 eSPRING = 1<<0, +00076 eACCELERATION_SPRING = 1<<1, +00077 eRESTITUTION = 1<<2, +00078 eKEEPBIAS = 1<<3, +00079 eOUTPUT_FORCE = 1<<4, +00080 eHAS_DRIVE_LIMIT = 1<<5 +00081 }; +00082 }; +00083 +00084 typedef PxFlags<Px1DConstraintFlag::Type, PxU16> Px1DConstraintFlags; +00085 PX_FLAGS_OPERATORS(Px1DConstraintFlag::Type, PxU16) +00086 +00087 +00091 struct PxConstraintSolveHint +00092 { +00093 enum Enum +00094 { +00095 eNONE = 0, +00096 eACCELERATION1 = 256, +00097 eSLERP_SPRING = 258, +00098 eACCELERATION2 = 512, +00099 eACCELERATION3 = 768, +00100 eEQUALITY = 1024, +00101 eINEQUALITY = 1025 +00102 }; +00103 }; +00104 +00141 PX_ALIGN_PREFIX(16) +00142 struct Px1DConstraint +00143 { +00144 PxVec3 linear0; +00145 PxReal geometricError; +00146 PxVec3 angular0; +00147 PxReal velocityTarget; +00148 +00149 PxVec3 linear1; +00150 PxReal minImpulse; +00151 PxVec3 angular1; +00152 PxReal maxImpulse; +00153 +00154 union +00155 { +00156 struct SpringModifiers +00157 { +00158 PxReal stiffness; +00159 PxReal damping; +00160 } spring; +00161 struct RestitutionModifiers +00162 { +00163 PxReal restitution; +00164 PxReal velocityThreshold; +00165 } bounce; +00166 } mods; +00167 +00168 PxReal forInternalUse; +00169 PxU16 flags; +00170 PxU16 solveHint; +00171 } +00172 PX_ALIGN_SUFFIX(16); +00173 +00174 +00180 struct PxConstraintVisualizationFlag +00181 { +00182 enum Enum +00183 { +00184 eLOCAL_FRAMES = 1, +00185 eLIMITS = 2 +00186 }; +00187 }; +00188 +00189 PX_ALIGN_PREFIX(16) +00190 struct PxConstraintInvMassScale +00191 { +00192 //= ATTENTION! ===================================================================================== +00193 // Changing the data layout of this class breaks the binary serialization format. See comments for +00194 // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData +00195 // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION +00196 // accordingly. +00197 //================================================================================================== +00198 +00199 PxReal linear0; +00200 PxReal angular0; +00201 PxReal linear1; +00202 PxReal angular1; +00203 +00204 PxConstraintInvMassScale(){} +00205 PxConstraintInvMassScale(PxReal lin0, PxReal ang0, PxReal lin1, PxReal ang1) : linear0(lin0), angular0(ang0), linear1(lin1), angular1(ang1){} +00206 } +00207 PX_ALIGN_SUFFIX(16); +00208 +00227 typedef PxU32 (*PxConstraintSolverPrep)(Px1DConstraint* constraints, +00228 PxVec3& bodyAWorldOffset, +00229 PxU32 maxConstraints, +00230 PxConstraintInvMassScale& invMassScale, +00231 const void* constantBlock, +00232 const PxTransform& bodyAToWorld, +00233 const PxTransform& bodyBToWorld); +00234 +00246 typedef void (*PxConstraintProject)(const void* constantBlock, +00247 PxTransform& bodyAToWorld, +00248 PxTransform& bodyBToWorld, +00249 bool projectToA); +00250 +00254 class PxConstraintVisualizer +00255 { +00256 protected: +00257 virtual ~PxConstraintVisualizer(){} +00258 public: +00259 virtual void visualizeJointFrames( const PxTransform& parent, const PxTransform& child ) = 0; +00260 +00261 virtual void visualizeLinearLimit( const PxTransform& t0, const PxTransform& t1, PxReal value, bool active ) = 0; +00262 +00263 virtual void visualizeAngularLimit( const PxTransform& t0, PxReal lower, PxReal upper, bool active) = 0; +00264 +00265 virtual void visualizeLimitCone( const PxTransform& t, PxReal ySwing, PxReal zSwing, bool active) = 0; +00266 +00267 virtual void visualizeDoubleCone( const PxTransform& t, PxReal angle, bool active) = 0; +00268 }; +00269 +00282 typedef void (*PxConstraintVisualize)( PxConstraintVisualizer& visualizer, +00283 const void* constantBlock, +00284 const PxTransform& body0Transform, +00285 const PxTransform& body1Transform, +00286 PxU32 flags ); +00287 +00288 +00289 struct PxPvdUpdateType +00290 { +00291 enum Enum +00292 { +00293 CREATE_INSTANCE, +00294 RELEASE_INSTANCE, +00295 UPDATE_ALL_PROPERTIES, +00296 UPDATE_SIM_PROPERTIES +00297 }; +00298 }; +00299 +00310 class PxConstraintConnector +00311 { +00312 public: +00318 virtual void* prepareData() = 0; +00319 +00324 virtual bool updatePvdProperties(physx::pvdsdk::PvdDataStream& pvdConnection, +00325 const PxConstraint* c, +00326 PxPvdUpdateType::Enum updateType) const = 0; +00327 +00340 virtual void onConstraintRelease() = 0; +00341 +00349 virtual void onComShift(PxU32 actor) = 0; +00350 +00363 virtual void onOriginShift(const PxVec3& shift) = 0; +00364 +00377 virtual void* getExternalReference(PxU32& typeID) = 0; +00378 +00379 +00386 virtual PxBase* getSerializable() = 0; +00387 +00391 virtual PxConstraintSolverPrep getPrep() const = 0; +00392 +00396 virtual const void* getConstantBlock() const = 0; +00397 +00398 +00402 virtual ~PxConstraintConnector() {} +00403 }; +00404 +00405 #if !PX_DOXYGEN +00406 } // namespace physx +00407 #endif +00408 +00410 #endif +