From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxCollection_8h-source.html | 115 +++++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html new file mode 100644 index 00000000..35b4f70b --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html @@ -0,0 +1,115 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxCollection.h Source File + + + + + + + +

PxCollection.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+00018 // information or for any infringement of patents or other rights of third parties that may
+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_PX_COLLECTION
+00032 #define PX_PHYSICS_PX_COLLECTION
+00033 
+00034 #include "PxSerialFramework.h"
+00035 
+00040 #if !PX_DOXYGEN
+00041 namespace physx
+00042 {
+00043 #endif
+00044 
+00045 class PxBase;
+00046 
+00105 class PxCollection
+00106 {
+00107 public: 
+00108 
+00122     virtual void                        add(PxBase& object, PxSerialObjectId id = PX_SERIAL_OBJECT_ID_INVALID) = 0;
+00123 
+00131     virtual void                        remove(PxBase& object) = 0;
+00132             
+00139     virtual bool                        contains(PxBase& object) const = 0;
+00140 
+00151     virtual void                        addId(PxBase& object, PxSerialObjectId id) = 0;
+00152 
+00160     virtual void                        removeId(PxSerialObjectId id) = 0;
+00161     
+00170     virtual void                        add(PxCollection& collection) = 0;
+00171 
+00180     virtual void                        remove(PxCollection& collection) = 0;
+00181 
+00187     virtual PxU32                       getNbObjects() const = 0;
+00188 
+00195     virtual PxBase&                     getObject(PxU32 index) const = 0;
+00196 
+00205     virtual PxU32                       getObjects(PxBase** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0;
+00206 
+00215     virtual PxBase*                     find(PxSerialObjectId id) const = 0;
+00216     
+00222     virtual PxU32                       getNbIds() const = 0;
+00223 
+00232     virtual PxU32                       getIds(PxSerialObjectId* userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0;
+00233 
+00242     virtual PxSerialObjectId            getId(const PxBase& object) const = 0;  
+00243 
+00253     virtual void                        release() = 0;
+00254 
+00255 protected:
+00256                                         PxCollection()  {}
+00257     virtual                             ~PxCollection() {}
+00258 };
+00259     
+00260 #if !PX_DOXYGEN
+00261 } // namespace physx
+00262 #endif
+00263 
+00275 PX_PHYSX_COMMON_API physx::PxCollection* PX_CALL_CONV PxCreateCollection();
+00276 
+00277 
+00279 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3