From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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+ PxCloth.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_NX_CLOTH +00032 #define PX_PHYSICS_NX_CLOTH +00033 +00037 #include "PxPhysXConfig.h" +00038 #include "PxActor.h" +00039 #include "PxLockedData.h" +00040 #include "PxFiltering.h" +00041 #include "cloth/PxClothFabric.h" +00042 #include "cloth/PxClothTypes.h" +00043 #include "cloth/PxClothCollisionData.h" +00044 +00045 #if !PX_DOXYGEN +00046 namespace physx +00047 { +00048 #endif +00049 +00050 class PxScene; +00051 +00057 struct PxClothStretchConfig +00058 { +00066 PxReal stiffness; +00067 +00073 PxReal stiffnessMultiplier; +00074 +00081 PxReal compressionLimit; +00082 +00089 PxReal stretchLimit; +00090 +00094 PX_INLINE PxClothStretchConfig( PxReal stiffness_=1.0f, +00095 PxReal stiffnessMultiplier_=1.0f, PxReal compressionLimit_=1.0f, PxReal stretchLimit_=1.0f) +00096 : stiffness(stiffness_) +00097 , stiffnessMultiplier(stiffnessMultiplier_) +00098 , compressionLimit(compressionLimit_) +00099 , stretchLimit(stretchLimit_) +00100 {} +00101 }; +00102 +00108 struct PxClothTetherConfig +00109 { +00117 PxReal stiffness; +00118 +00125 PxReal stretchLimit; +00126 +00130 PX_INLINE PxClothTetherConfig(PxReal stiffness_ = 1.0f, PxReal stretchLimit_ = 1.0f) +00131 : stiffness(stiffness_), stretchLimit(stretchLimit_) +00132 {} +00133 }; +00134 +00140 struct PxClothMotionConstraintConfig +00141 { +00148 PxReal scale; +00149 +00156 PxReal bias; +00157 +00165 PxReal stiffness; +00166 +00170 PX_INLINE PxClothMotionConstraintConfig(PxReal radiiScale = 1.0f, PxReal radiiBias = 0.0f, PxReal consStiffness = 1.0f) +00171 : scale(radiiScale), bias(radiiBias), stiffness(consStiffness) +00172 {} +00173 }; +00174 +00189 class PxCloth : public PxActor +00190 { +00191 public: +00196 virtual void release() = 0; +00197 +00202 virtual PxClothFabric* getFabric() const = 0; +00203 +00209 virtual PxBounds3 getWorldBounds(float inflation=1.01f) const = 0; +00210 +00215 virtual PxU32 getNbParticles() const = 0; +00216 +00237 virtual PxClothParticleData* lockParticleData(PxDataAccessFlags flags) = 0; +00243 virtual PxClothParticleData* lockParticleData() const = 0; +00244 +00255 virtual void setParticles(const PxClothParticle* currentParticles, const PxClothParticle* previousParticles) = 0; +00256 +00262 virtual void setClothFlag(PxClothFlag::Enum flag, bool value) = 0; +00267 virtual void setClothFlags(PxClothFlags inFlags) = 0; +00272 virtual PxClothFlags getClothFlags() const = 0; +00273 +00277 +00278 +00286 virtual void setTargetPose(const PxTransform& pose) = 0; +00295 virtual void setGlobalPose(const PxTransform& pose) = 0; +00300 virtual PxTransform getGlobalPose() const = 0; +00301 +00309 virtual void setSolverFrequency(PxReal frequency) = 0; +00314 virtual PxReal getSolverFrequency() const = 0; +00315 +00321 virtual PxReal getPreviousTimeStep() const = 0; +00322 +00334 virtual void setStiffnessFrequency(PxReal frequency) = 0; +00340 virtual PxReal getStiffnessFrequency() const = 0; +00341 +00349 virtual void setLinearInertiaScale(PxVec3 scale) = 0; +00354 virtual PxVec3 getLinearInertiaScale() const = 0; +00362 virtual void setAngularInertiaScale(PxVec3 scale) = 0; +00367 virtual PxVec3 getAngularInertiaScale() const = 0; +00375 virtual void setCentrifugalInertiaScale(PxVec3 scale) = 0; +00380 virtual PxVec3 getCentrifugalInertiaScale() const = 0; +00385 virtual void setInertiaScale(PxReal scale) = 0; +00386 +00394 virtual void setDampingCoefficient(PxVec3 dampingCoefficient) = 0; +00399 virtual PxVec3 getDampingCoefficient() const = 0; +00400 +00409 virtual void setLinearDragCoefficient(PxVec3 dragCoefficient) = 0; +00414 virtual PxVec3 getLinearDragCoefficient() const = 0; +00423 virtual void setAngularDragCoefficient(PxVec3 dragCoefficient) = 0; +00428 virtual PxVec3 getAngularDragCoefficient() const = 0; +00433 virtual void setDragCoefficient(PxReal scale) = 0; +00434 +00440 virtual void setExternalAcceleration(PxVec3 acceleration) = 0; +00445 virtual PxVec3 getExternalAcceleration() const = 0; +00446 +00453 virtual void setParticleAccelerations(const PxVec4* particleAccelerations) = 0; +00459 virtual bool getParticleAccelerations(PxVec4* particleAccelerationsBuffer) const = 0; +00464 virtual PxU32 getNbParticleAccelerations() const = 0; +00465 +00469 virtual PxVec3 getWindVelocity() const = 0; +00473 virtual void setWindVelocity(PxVec3) = 0; +00477 virtual PxReal getWindDrag() const = 0; +00481 virtual void setWindDrag(PxReal) = 0; +00485 virtual PxReal getWindLift() const = 0; +00489 virtual void setWindLift(PxReal) = 0; +00490 +00492 +00496 +00497 +00505 virtual void setMotionConstraints(const PxClothParticleMotionConstraint* motionConstraints) = 0; +00511 virtual bool getMotionConstraints(PxClothParticleMotionConstraint* motionConstraintsBuffer) const = 0; +00516 virtual PxU32 getNbMotionConstraints() const = 0; +00521 virtual void setMotionConstraintConfig(const PxClothMotionConstraintConfig& config) = 0; +00526 virtual PxClothMotionConstraintConfig getMotionConstraintConfig() const = 0; +00527 +00535 virtual void setSeparationConstraints(const PxClothParticleSeparationConstraint* separationConstraints) = 0; +00541 virtual bool getSeparationConstraints(PxClothParticleSeparationConstraint* separationConstraintsBuffer) const = 0; +00546 virtual PxU32 getNbSeparationConstraints() const = 0; +00547 +00554 virtual void clearInterpolation() = 0; +00555 +00561 virtual void setStretchConfig(PxClothFabricPhaseType::Enum type, const PxClothStretchConfig& config) = 0; +00567 virtual PxClothStretchConfig getStretchConfig(PxClothFabricPhaseType::Enum type) const = 0; +00572 virtual void setTetherConfig(const PxClothTetherConfig& config) = 0; +00577 virtual PxClothTetherConfig getTetherConfig() const = 0; +00578 +00580 +00584 +00585 +00591 virtual void addCollisionSphere(const PxClothCollisionSphere& sphere) = 0; +00598 virtual void removeCollisionSphere(PxU32 index) = 0; +00607 virtual void setCollisionSpheres(const PxClothCollisionSphere* spheresBuffer, PxU32 count) = 0; +00612 virtual PxU32 getNbCollisionSpheres() const = 0; +00613 +00623 virtual void addCollisionCapsule(PxU32 first, PxU32 second) = 0; +00629 virtual void removeCollisionCapsule(PxU32 index) = 0; +00634 virtual PxU32 getNbCollisionCapsules() const = 0; +00635 +00642 virtual void addCollisionPlane(const PxClothCollisionPlane& plane) = 0; +00650 virtual void removeCollisionPlane(PxU32 index) = 0; +00659 virtual void setCollisionPlanes(const PxClothCollisionPlane* planesBuffer, PxU32 count) = 0; +00664 virtual PxU32 getNbCollisionPlanes() const = 0; +00665 +00673 virtual void addCollisionConvex(PxU32 mask) = 0; +00680 virtual void removeCollisionConvex(PxU32 index) = 0; +00685 virtual PxU32 getNbCollisionConvexes() const = 0; +00686 +00692 virtual void addCollisionTriangle(const PxClothCollisionTriangle& triangle) = 0; +00698 virtual void removeCollisionTriangle(PxU32 index) = 0; +00707 virtual void setCollisionTriangles(const PxClothCollisionTriangle* trianglesBuffer, PxU32 count) = 0; +00712 virtual PxU32 getNbCollisionTriangles() const = 0; +00713 +00725 virtual void getCollisionData(PxClothCollisionSphere* spheresBuffer, PxU32* capsulesBuffer, +00726 PxClothCollisionPlane* planesBuffer, PxU32* convexesBuffer, PxClothCollisionTriangle* trianglesBuffer) const = 0; +00727 +00744 virtual void setVirtualParticles(PxU32 numVirtualParticles, const PxU32* indices, PxU32 numWeights, const PxVec3* weights) = 0; +00749 virtual PxU32 getNbVirtualParticles() const = 0; +00755 virtual void getVirtualParticles(PxU32* indicesBuffer) const = 0; +00760 virtual PxU32 getNbVirtualParticleWeights() const = 0; +00765 virtual void getVirtualParticleWeights(PxVec3* weightsBuffer) const = 0; +00766 +00772 virtual void setFrictionCoefficient(PxReal frictionCoefficient) = 0; +00777 virtual PxReal getFrictionCoefficient() const = 0; +00778 +00787 virtual void setCollisionMassScale(PxReal scalingCoefficient) = 0; +00792 virtual PxReal getCollisionMassScale() const = 0; +00793 +00795 +00799 +00800 +00806 virtual void setSelfCollisionDistance(PxReal distance) = 0; +00811 virtual PxReal getSelfCollisionDistance() const = 0; +00818 virtual void setSelfCollisionStiffness(PxReal stiffness) = 0; +00823 virtual PxReal getSelfCollisionStiffness() const = 0; +00824 +00835 virtual void setSelfCollisionIndices(const PxU32* indices, PxU32 nbIndices) = 0; +00841 virtual bool getSelfCollisionIndices(PxU32* indices) const = 0; +00842 +00847 virtual PxU32 getNbSelfCollisionIndices() const = 0; +00848 +00860 virtual void setRestPositions(const PxVec4* restPositions) = 0; +00866 virtual bool getRestPositions(PxVec4* restPositions) const = 0; +00871 virtual PxU32 getNbRestPositions() const = 0; +00872 +00874 +00878 +00879 +00887 virtual void setSimulationFilterData(const PxFilterData& data) = 0; +00888 +00894 virtual PxFilterData getSimulationFilterData() const = 0; +00895 +00897 +00901 +00902 +00910 virtual void setContactOffset(PxReal offset) = 0; +00911 +00916 virtual PxReal getContactOffset() const = 0; +00917 +00925 virtual void setRestOffset(PxReal offset) = 0; +00926 +00931 virtual PxReal getRestOffset() const = 0; +00932 +00934 +00938 +00939 +00947 virtual void setSleepLinearVelocity(PxReal threshold) = 0; +00952 virtual PxReal getSleepLinearVelocity() const = 0; +00962 virtual void setWakeCounter(PxReal wakeCounterValue) = 0; +00968 virtual PxReal getWakeCounter() const = 0; +00975 virtual void wakeUp() = 0; +00980 virtual void putToSleep() = 0; +00986 virtual bool isSleeping() const = 0; +00987 +00989 +00990 virtual const char* getConcreteTypeName() const { return "PxCloth"; } +00991 +00992 protected: +00993 PX_INLINE PxCloth(PxType concreteType, PxBaseFlags baseFlags) : PxActor(concreteType, baseFlags) {} +00994 PX_INLINE PxCloth(PxBaseFlags baseFlags) : PxActor(baseFlags) {} +00995 virtual ~PxCloth() {} +00996 virtual bool isKindOf(const char* name) const { return !::strcmp("PxCloth", name) || PxActor::isKindOf(name); } +00997 }; +00998 +00999 #if !PX_DOXYGEN +01000 } // namespace physx +01001 #endif +01002 +01004 #endif +