From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxClothMeshDesc_8h-source.html | 132 +++++++++++++++++++++ 1 file changed, 132 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html new file mode 100644 index 00000000..5048ae50 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html @@ -0,0 +1,132 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothMeshDesc.h Source File + + + + + + + +

PxClothMeshDesc.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+00018 // information or for any infringement of patents or other rights of third parties that may
+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_NX_CLOTHMESHDESC
+00032 #define PX_PHYSICS_NX_CLOTHMESHDESC
+00033 
+00037 #include "common/PxPhysXCommonConfig.h"
+00038 #include "geometry/PxSimpleTriangleMesh.h"
+00039 
+00040 #if !PX_DOXYGEN
+00041 namespace physx
+00042 {
+00043 #endif
+00044 
+00051 class PxClothMeshDesc
+00052 {
+00053 public:
+00054 
+00058     PxBoundedData points;
+00059 
+00067     PxBoundedData invMasses;
+00068 
+00083     PxBoundedData triangles;
+00084 
+00099     PxBoundedData quads;
+00100 
+00104     PxMeshFlags flags;
+00105 
+00109     PX_INLINE PxClothMeshDesc();
+00113     PX_INLINE void setToDefault();
+00118     PX_INLINE bool isValid() const;
+00119 };
+00120 
+00121 PX_INLINE PxClothMeshDesc::PxClothMeshDesc()    //constructor sets to default
+00122 {
+00123 }
+00124 
+00125 PX_INLINE void PxClothMeshDesc::setToDefault()
+00126 {
+00127     *this = PxClothMeshDesc();
+00128 }
+00129 
+00130 PX_INLINE bool PxClothMeshDesc::isValid() const
+00131 {
+00132     if(points.count < 3)    //at least 1 trig's worth of points
+00133         return false;
+00134     if(points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES)
+00135         return false;
+00136     if(!points.data)
+00137         return false;
+00138     if(points.stride < sizeof(PxVec3))  //should be at least one point's worth of data
+00139         return false;
+00140 
+00141     if(invMasses.data && invMasses.stride < sizeof(float))
+00142         return false;
+00143     if(invMasses.data && invMasses.count != points.count)
+00144         return false;
+00145 
+00146     if (!triangles.count && !quads.count)   // no support for non-indexed mesh
+00147         return false;
+00148     if (triangles.count && !triangles.data)
+00149         return false;
+00150     if (quads.count && !quads.data)
+00151         return false;
+00152 
+00153     PxU32 indexSize = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(PxU16) : sizeof(PxU32);
+00154     if(triangles.count && triangles.stride < indexSize*3) 
+00155         return false; 
+00156     if(quads.count && quads.stride < indexSize*4)
+00157         return false;
+00158 
+00159     return true;
+00160 }
+00161 
+00162 #if !PX_DOXYGEN
+00163 } // namespace physx
+00164 #endif
+00165 
+00167 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3