From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
[CL 21300167]
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+ PxClothMeshDesc.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_NX_CLOTHMESHDESC +00032 #define PX_PHYSICS_NX_CLOTHMESHDESC +00033 +00037 #include "common/PxPhysXCommonConfig.h" +00038 #include "geometry/PxSimpleTriangleMesh.h" +00039 +00040 #if !PX_DOXYGEN +00041 namespace physx +00042 { +00043 #endif +00044 +00051 class PxClothMeshDesc +00052 { +00053 public: +00054 +00058 PxBoundedData points; +00059 +00067 PxBoundedData invMasses; +00068 +00083 PxBoundedData triangles; +00084 +00099 PxBoundedData quads; +00100 +00104 PxMeshFlags flags; +00105 +00109 PX_INLINE PxClothMeshDesc(); +00113 PX_INLINE void setToDefault(); +00118 PX_INLINE bool isValid() const; +00119 }; +00120 +00121 PX_INLINE PxClothMeshDesc::PxClothMeshDesc() //constructor sets to default +00122 { +00123 } +00124 +00125 PX_INLINE void PxClothMeshDesc::setToDefault() +00126 { +00127 *this = PxClothMeshDesc(); +00128 } +00129 +00130 PX_INLINE bool PxClothMeshDesc::isValid() const +00131 { +00132 if(points.count < 3) //at least 1 trig's worth of points +00133 return false; +00134 if(points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES) +00135 return false; +00136 if(!points.data) +00137 return false; +00138 if(points.stride < sizeof(PxVec3)) //should be at least one point's worth of data +00139 return false; +00140 +00141 if(invMasses.data && invMasses.stride < sizeof(float)) +00142 return false; +00143 if(invMasses.data && invMasses.count != points.count) +00144 return false; +00145 +00146 if (!triangles.count && !quads.count) // no support for non-indexed mesh +00147 return false; +00148 if (triangles.count && !triangles.data) +00149 return false; +00150 if (quads.count && !quads.data) +00151 return false; +00152 +00153 PxU32 indexSize = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(PxU16) : sizeof(PxU32); +00154 if(triangles.count && triangles.stride < indexSize*3) +00155 return false; +00156 if(quads.count && quads.stride < indexSize*4) +00157 return false; +00158 +00159 return true; +00160 } +00161 +00162 #if !PX_DOXYGEN +00163 } // namespace physx +00164 #endif +00165 +00167 #endif +