From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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+ PxClothCollisionData.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_NX_CLOTH_COLLISION_DATA +00032 #define PX_PHYSICS_NX_CLOTH_COLLISION_DATA +00033 +00037 #include "PxPhysXConfig.h" +00038 #include "foundation/PxVec3.h" +00039 +00040 #if !PX_DOXYGEN +00041 namespace physx +00042 { +00043 #endif +00044 +00050 struct PxClothCollisionSphere +00051 { +00052 PxVec3 pos; +00053 PxReal radius; +00054 +00058 PxClothCollisionSphere() {} +00059 PxClothCollisionSphere(const PxVec3& p, PxReal r) +00060 : pos(p), radius(r) {} +00061 }; +00062 +00068 struct PxClothCollisionPlane +00069 { +00070 PxVec3 normal; +00071 PxReal distance; +00072 +00076 PxClothCollisionPlane() {} +00077 PxClothCollisionPlane(const PxVec3& normal_, PxReal distance_) +00078 : normal(normal_), distance(distance_) {} +00079 }; +00080 +00084 struct PxClothCollisionTriangle +00085 { +00086 PxVec3 vertex0; +00087 PxVec3 vertex1; +00088 PxVec3 vertex2; +00089 +00093 PxClothCollisionTriangle() {} +00094 PxClothCollisionTriangle( +00095 const PxVec3& v0, +00096 const PxVec3& v1, +00097 const PxVec3& v2) : +00098 vertex0(v0), +00099 vertex1(v1), +00100 vertex2(v2) {} +00101 }; +00102 +00103 +00104 #if !PX_DOXYGEN +00105 } // namespace physx +00106 #endif +00107 +00109 #endif +