From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
[CL 21300167]
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+ PxBroadPhase.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_BROAD_PHASE_H +00032 #define PX_PHYSICS_BROAD_PHASE_H +00033 +00037 #include "PxPhysXConfig.h" +00038 #include "foundation/PxBounds3.h" +00039 +00040 #if !PX_DOXYGEN +00041 namespace physx +00042 { +00043 #endif +00044 +00045 class PxActor; +00046 +00060 struct PxBroadPhaseType +00061 { +00062 enum Enum +00063 { +00064 eSAP, +00065 eMBP, +00066 eGPU, +00067 +00068 eLAST +00069 }; +00070 }; +00071 +00089 class PxBroadPhaseCallback +00090 { +00091 public: +00092 virtual ~PxBroadPhaseCallback() {} +00093 +00102 virtual void onObjectOutOfBounds(PxShape& shape, PxActor& actor) = 0; +00103 +00111 virtual void onObjectOutOfBounds(PxAggregate& aggregate) = 0; +00112 }; +00113 +00134 struct PxBroadPhaseRegion +00135 { +00136 PxBounds3 bounds; +00137 void* userData; +00138 }; +00139 +00143 struct PxBroadPhaseRegionInfo +00144 { +00145 PxBroadPhaseRegion region; +00146 PxU32 nbStaticObjects; +00147 PxU32 nbDynamicObjects; +00148 bool active; +00149 bool overlap; +00150 }; +00151 +00155 struct PxBroadPhaseCaps +00156 { +00157 PxU32 maxNbRegions; +00158 PxU32 maxNbObjects; +00159 bool needsPredefinedBounds; +00160 }; +00161 +00162 #if !PX_DOXYGEN +00163 } // namespace physx +00164 #endif +00165 +00167 #endif +