From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
[CL 21300167]
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+ PxBoxGeometry.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_NX_BOX_GEOMETRY +00032 #define PX_PHYSICS_NX_BOX_GEOMETRY +00033 +00036 #include "geometry/PxGeometry.h" +00037 #include "foundation/PxVec3.h" +00038 +00039 #if !PX_DOXYGEN +00040 namespace physx +00041 { +00042 #endif +00043 +00050 class PxBoxGeometry : public PxGeometry +00051 { +00052 public: +00056 PX_INLINE PxBoxGeometry() : PxGeometry(PxGeometryType::eBOX), halfExtents(0,0,0) {} +00057 +00064 PX_INLINE PxBoxGeometry(PxReal hx, PxReal hy, PxReal hz) : PxGeometry(PxGeometryType::eBOX), halfExtents(hx, hy, hz) {} +00065 +00070 PX_INLINE PxBoxGeometry(PxVec3 halfExtents_) : PxGeometry(PxGeometryType::eBOX), halfExtents(halfExtents_) {} +00071 +00082 PX_INLINE bool isValid() const; +00083 +00084 public: +00088 PxVec3 halfExtents; +00089 }; +00090 +00091 +00092 PX_INLINE bool PxBoxGeometry::isValid() const +00093 { +00094 if (mType != PxGeometryType::eBOX) +00095 return false; +00096 if (!halfExtents.isFinite()) +00097 return false; +00098 if (halfExtents.x <= 0.0f || halfExtents.y <= 0.0f || halfExtents.z <= 0.0f) +00099 return false; +00100 +00101 return true; +00102 } +00103 +00104 #if !PX_DOXYGEN +00105 } // namespace physx +00106 #endif +00107 +00109 #endif +