From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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+ PxBatchQuery.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_NX_SCENEQUERY +00032 #define PX_PHYSICS_NX_SCENEQUERY +00033 +00036 #include "PxPhysXConfig.h" +00037 #include "PxShape.h" +00038 #include "PxBatchQueryDesc.h" +00039 #include "PxQueryFiltering.h" +00040 +00041 #if !PX_DOXYGEN +00042 namespace physx +00043 { +00044 #endif +00045 +00046 class PxBoxGeometry; +00047 class PxSphereGeometry; +00048 struct PxQueryCache; +00049 +00057 class PX_DEPRECATED PxBatchQuery +00058 { +00059 public: +00060 +00064 virtual void execute() = 0; +00065 +00073 virtual PxBatchQueryPreFilterShader getPreFilterShader() const = 0; +00074 +00082 virtual PxBatchQueryPostFilterShader getPostFilterShader() const = 0; +00083 +00084 +00092 virtual const void* getFilterShaderData() const = 0; +00093 +00101 virtual PxU32 getFilterShaderDataSize() const = 0; +00102 +00103 +00111 PX_DEPRECATED virtual PxClientID getOwnerClient() const = 0; +00112 +00120 virtual void setUserMemory(const PxBatchQueryMemory&) = 0; +00121 +00127 virtual const PxBatchQueryMemory& getUserMemory() = 0; +00128 +00134 virtual void release() = 0; +00135 +00159 virtual void raycast( +00160 const PxVec3& origin, const PxVec3& unitDir, PxReal distance = PX_MAX_F32, PxU16 maxTouchHits = 0, +00161 PxHitFlags hitFlags = PxHitFlag::eDEFAULT, +00162 const PxQueryFilterData& filterData = PxQueryFilterData(), +00163 void* userData = NULL, const PxQueryCache* cache = NULL) = 0; +00164 +00165 +00188 virtual void overlap( +00189 const PxGeometry& geometry, const PxTransform& pose, PxU16 maxTouchHits = 0, +00190 const PxQueryFilterData& filterData = PxQueryFilterData(), void* userData=NULL, const PxQueryCache* cache = NULL) = 0; +00191 +00219 virtual void sweep( +00220 const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, +00221 PxU16 maxTouchHits = 0, PxHitFlags hitFlags = PxHitFlag::eDEFAULT, +00222 const PxQueryFilterData& filterData = PxQueryFilterData(), void* userData=NULL, const PxQueryCache* cache = NULL, +00223 const PxReal inflation = 0.f) = 0; +00224 +00225 protected: +00226 virtual ~PxBatchQuery() {} +00227 }; +00228 +00229 #if !PX_DOXYGEN +00230 } // namespace physx +00231 #endif +00232 +00234 #endif +